VS 2005 Add Some Code To Hold The Output Window For A Longer Time?
Aug 12, 2009
Module Module1
Sub Main()
Console.WriteLine(CInt("123.656"))
End Sub
End Module
In the above code as soon the the output appears in a window,the window disappears....How to solve this problem?Do i need to add some code to hold the output window for a longer time?
I would like to be able to fire/trigger an event when the form is no longer the top most window (ie the window that is on top of all other windows), and then close the form with me.close()
The documentation for an API I am using explicitly says that I need to call close() on an object when I am done with it. I would also like to log something there.I understand GC, might not happen at expected time, etc. etc. I still want to implement some code at cleanup.I read that I need to Override Finalize() to do this.I wrote a console app to test and it looks like it indeed works.However, this does not work with windows forms. I put a break point and it never gets hit in the Finalize method.How do you add some code to be executed at cleanup time for a window form?Here is my console app test:
Public Class Foo Public Sub New() Console.WriteLine("In Foo Constructor")[code]......
I need to have a VB form that runs out of focus behind another program. When I press "A" (I'll use "A" and "B" as my example keys), "B" is then sent to the program in focus from the VB form and held until "A" is pressed again.
I've worked out how to get it to repeat a key press hundreds of times but I need it to HOLD the key, rather than to just Press and De-press countless times.Here's the piece of code which repeats the letter "A" 100 times:
Dim Index As Integer 'My count variable For Index = 1 To 100 'Count from 1 to 100
I need the whole window to drag when they click and hold an image box. Is there any way to do this? (Example: They move their cursor onto the image click and hold the mouse down then move their cursor. The whole window then moves with it.)
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Microsoft.VisualBasic.Interaction.Beep() System.Diagnostics.Debug.WriteLine(3 + 2) End Sub
Why I don't see in Output window number 5 as output?
I want in my bridge program the time between appearance of cards longer. Different suggestions can be found in the forum. I tried "System.Threading.Thread.Sleep(100)" resulting in the card appearing in half and after the delay the rest. Only the following code does as intended:
Dim Timer As DateTime = Now.AddMilliseconds(2000) Do Until (Now > Timer) Application.DoEvents() Loop
I place this just for the code of the next card to be displayed. It is strange that the dim statement should be there. When I place it instead at the beginning of the program the code doesn't function anymore.I can live with that, however, in the forum some contributors write that this code is dangerous as it can slow down the machine considerably..Is that true or and/or only true for older versions of Visual Basic?
I'm making a timer. To start the timer the user must hold down a button for a certain period of time (0.7 seconds) then the timer will start. I'm having trouble making a code so that the timer starts only when the user hold the button for 0.7 seconds.
I've been building tools for ArcGIS. Part of ArcGIS is toolboxes which is basically a collection of tools bundled together. I know how to make toolboxes, but the code I have runs within Arc itself - ie. currently it only runs when you actually start Arc up and run a tool which makes the toolbox.
In theory the code should be able to run outside of Arc and ideally I want it to run at compile time. I know you can run executables as pre and post build events when building the installer so I was thinking I could make it build the toolbox as part of one of these. Catch is, the executable code would need to have access to the compiled files of my project (it needs a link to each tool to build the toolbox) so I can't make the executable in a seperate project. The current project is a class library. Is there a way to run code within my project when building the installer?
I have these robots. The maker of the robots (Sankyo) wrote some ActiveX controls. Some work, some don't. There is absolutely no support on the ActiveX from Sankyo or anybody else. I think except for parts and service Sankyo is out of the robotics business in the US.The examples are in VB6. Here is one example of one that does not work:
GetPosition(taskSpec As Long, coordType As Long, posArray As Variant) Dim vPoints(3) As Single SRSync.GetPosition 1, 1, vPoints
The error I get is a cryptic hex code that I can't find anything on. If I try the exact code above in VB6 I get a message that says that the vPoints variable is not the right kind of array. I have tried all kinds of data structures in both vb6 and vb.net including just a simple object. I suspect that the data is coming back in some kind of structure that makes vb puke.I have read about marshaling but an still confused. In this case I don't understand the underlying mechanics of how the returned stream of data gets converted into the variable "posArray".I am thinking that if I could just get a look at what is being returned then I could create some kind of code that could chop it up and make it usable.
Ive decided to move from VB6 programming and Im not really sure where to go..Ive got a copy of VB .Net 2003, and Ive also downloaded VB 2005 Express edition, with a possible view to getting hold of Visual Studio 2005 to program VB 2005. The problem (and confusion) that I have is - what is the difference, and which should I turn to?Am I right in assuming that VB.NET 2003 and VB 2005 are different, or am I ok to learn .NET 2003 until the 2005 version comes out?I know this might seem like a dumb question, but I want to move onwards and upwards and am a little confused, as I dont want to concentrate on 2003 if I'm going to be learning an outdated language in the next couple of years.
I'm just going to throw all my code in here in case there's something wrong with a piece of the code not in the "SelectName()" sub.
Module Module1 Dim selectednames As String = "" Dim index As Short = 0 Dim inarray As Boolean = False
[code]....
Here's an image of what it does (I suppose you can see what went wrong)13 inputs, 3 outputs expected, only 1 output given.As from what I've figured out so far, it's doing the correct amount of loops etc. It's just as soon as it starts generating the "winner" for the 2nd game key it doesn't get a string value from namesarray.Also, why is
For x = 0 To totalnames - 1 Debug.Print("namesarray(" & x & ") = " & namesarray(x)) Next
I run my projects , automatically the output window pops up and tells me some extra info I ont need to see (normally...)==================------ Build started: Project: cm, Configuration: Debug Any CPU ------
I made a Visual Basic program that adds an interface to some Windows network diagnostic tools like Ping and Telnet. Currently the program opens a new DOS window and displays the results. For each system you test or each time you hit the button it opens a new window.
What I want it to do is redirect the output back to the program and display it using a List box or whichever is the best choice for displaying results. I have checked out posts that talk about capturing the text and redirecting it back to the program but I can never get those to work.
Is there an easy answer for this or does it entail a lot of additional coding? I am using Visual Studio 2008.
What iam trying to make is an app that would automaticly start two other applications, where one of them needs a single key pressed as input, and copy some link to the clipboard.The application that needs some keys pressed in order to start is this LINK As you can see it looks like some CMD piece of application. i want the output from that window into a TextBox on my form, but have been unable to do that.Ive tried two methods allready.. The most described and used is the RedirectStandardOutput and RedirectStandardInput methods:
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim p As New Process RichTextBox1.Text = "* - Starting Modern Warfare 2 Server Admin Tool"
[code]....
2. This would also store a "log" as the textfile for later use.However the tricky part for me is to:
1. Get the output from the mw2sa.exe window to automaticly update the textfile every few seconds
2. Be able to read the textfile in the textbox. VB tells me its unable to read the textfile as it is beeing used.
To launch the program all i get is a black cmd window.. However, a log.txt file is created with the correct output, but since the cmd window isnt showing any output i dont think im able to use sendkeys to start the program. And if i try with only
I have a fellow employee who is learning Visual Basic and in one of her assignments she is using the debug.writeline statement. Example: Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Debug.WriteLine("This line always prints") End Sub When you run the program, nothing prints to the Output window. I have tried it in VS2008 and VS2010. Brian Allison
I've got an old dynamic link library that I'm using which was created primarily to be used in a console environment. As such it generally indicates what it's doing through Console.Write(). I've recently created a windows form which is using some of the functions from this library. I'd like to be able to grab the console output and place it in a textbox on my windows form so that the user can have some indication of the progress (right now it just says "Working").
It's been a while since I have posted. Good to be back. I am doing some scripting work using Visual Studio 2005 Tools for application. I am having an issue outputting to the debug window. My line of System.Diagnostics.Debug.WriteLine("Test") I have the output window open when I start debugging and am using the debugger. What happens is the debug window seems to go away when I allow the line to execute. After the line executes if I go back to the output window nothing is there. The message does not go to the Immediate window either.
I have the following function that should make the window always on top of other applications.
Private Declare Function SetWindowPos Lib "user32" _ (ByVal handle As Long, ByVal hWndInsertAfter As Long, ByVal x As Long, ByVal y As Long, _ ByVal cx As Long, ByVal cy As Long, ByVal wFlags As Long) As Long
[Code]....
The problem is that it reduces the window size so that you can only see the title bar and min/max/close buttons. Also, even that does not stay on top of other windows.
I have used this function before on a windows 7 machine (instead of xp which this one is on) and it worked fine.
"Working with Multiple Forms in Visual Basic .NET: Upgrading to .NET" url...states very clearly, "you need an instance of a form before you can display it or work with any of its controls or properties". Granted, this was written for VB.NET 2003, but I can't find any reference where this has been changed in later versions. [code] Running this in Debug, both OriginalForm and InstantiatedCopy work fine. The Output window displays the values for both forms identically. (I'm using Visual Studio Professional 2010.)
I am using Visual Studio 2010 Professional in trial mode... and suddenly the Output window won't show my Debug.Write() stuff. It had been showing it for the past month.I have been using the 2010 version for 30 days (after upgrading from Visual Studio 2003) in trial mode. I just renewed the trial for the extra 60 days, and the "About Visual Studio" window says I still have 59 days left.
I have verified that the application is running properly, without errors. When I purposely generate an error, the Output Window properly shows the error and the stack trace I've already checked my Build>Configuration... it's in "Debug" mode, not "Release". The Debug.Write() text is not going to the Immediate window, either.One other point, I tried running the same application in the Visual Studio 2010 Express Edition, and it complained that it could not debug the specified code, though it did properly build it so that it would run in the build. Could Visual Studio 2010 Express have modified something in my project files to disable the debugging output?
Since reinstalling VS2010, it has not been displaying proper debug info. I don't think I changed any settings but I have had a hunt through the options and can't see anything I might have messed up. I have had a quikck search and other people seem to have had the same problem but no solution. I'm running Windows 7 x64 with latest updates, if that matters.
I just finished my own snake game, and I need some recommendations on how to make this game better.If you see a problem, please tell me.The only problem with this game is that I can't get the code to get longer, other then that its good.EDIT: Sorry I meant : The only problem with this game is that I can't get the SNAKE to get longer, other then that its good.