With reference to my previous thread on Paint event handler.. [URL] I went to read up more on Paint Event Handler.. I have a button which draw out a path based on the user selection.. Below contains the drawing of the path portion of the button click event code
[Code]...
However It did not activate the paint event when I clicked on the button.. Instead, the paint event still activate even before I click on the button? So can anyone teach me on how to activate the paint event when I click on a button?
I have a Windows form UserControl that receives electrical signal waveform data into a 128 element byte array Property every 1,000 ms.
I would like to have the Paint event draw a a subset of the 128 sample points of the array every 100ms (12-13 graphic.drawline operations) to simulate a rolling waveform display such as one would see on an oscilloscope or a medical monitoring device. Is it possible, and if so, how would I set the paint event handler to fire every 100 ms?
When you click on a button control on a web form visual studio automatically put in this code for you in the code behind. Protected Sub btnSave_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnFlightInfo.Click end Sub
Say for example, I wanted to call this method from another method. How would I do that? I know that the sender is the actual button object, but what is e? Here is what I have so far inside another sub. Just trying to get a better understanding of how this method works. btnSave_Click(btnSave, ??what would you put there??)
The event handlers in my parent class are never called though the events are raised in the child class.
The Code:
Public Class childForm Public Event checkboxchangedEvent(ByVal checkbox1 As Boolean, ByVal checkbox2 As Boolean) Private Sub checkboxchanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CheckBox1.CheckedChanged, CheckBox2.CheckedChanged
I am trying to calculate the number of years for my calculate age event handler, however i am apparently missing a method or whatnot because im trying to calculate the age , can anyone suggest help on this. I need to subtract years to get my age but when i try the birthdate.Subtract (currentDate) method i get an error about not able to convert from LONG?
So below is what I have.
Private Sub btnCalculateAge_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCalculateAge.Click Dim currentDate As Date Dim BirthDate As Date Dim Age As Long
From jmchillihiney's most excellent code bank sumission on Drawing:Quote:The way GDI+ works, controls get repainted on screen over and over again, sometimes many times in quick succession. On each of these occasions the control's Paint event is raised. You need to use the Paint event of the control to perform your own drawing or else, the next time the control is repainted, your drawing will just disappear as the control paints over it.
When you're creating a custom control you should override the OnPaint method and perform your drawing there. When you're designing a form or user control and you want to add custom drawing to a child control you handle that control's Paint event, then perform your drawing in the event handler.
You may have seen, or heard people talk about, controls flickering on screen. That's caused by repainting large areas of the control repeatedly and happens because painting on screen is actually quite a slow process. As such, you should try to do as little of it as possible.So, I am attempting to draw part of a custom control. I have placed a SplitContainer on a UserControl, and oriented it vertically. I then shrunk to top panel to 15 pixels in height. I have two Methods which each draw a different type of Path + fill into the panel, and then draw a border around it (One is a gradient fill, and the other is just a plain color). The idea is that when the user clicks on this panel, it switches from one to the other (a "Selected State" and "Not-Selected" state).
I have also created an icon which looks like the +/- widget on a treeview (or more specifically, on the vs2008 Toolbox, which is essentially what I am trying to emulate here . . .) which toggles as the control is selected/unselected. Not that ultimately, the selected state will change when the user selects OTHER controls, but the Expand/Collapse gizmo will toggle when the user clicks on the panel in question.
Again, check out the vs2008 toolbox. The Group "headers" are what I am after here. Believe it or not, all of this now WORKS (gee me, look what I did!) EXCEPT the initialization. If I "Handle" the paint event of the SplitCOntainer.Panel1 object in any way which prevents the flickering jmc alludes to above, any redrawing required by either initialization OR hiding/unhiding of the host form is prevented. And it seems like the SplitContainer panel is constantly redraing (probably checking to see if the splitter has been moved).
I can post some code, but it is a little confusing, since I am dealing with some semi-complex interaction here. Also, It is not necssecarily structured well ()yet). AFTER I figured out the drawing bits, THEN I was going to try to do some refactoring and restructuring. Code Follows in next post.
I've created a schedule panel,drawing some lines,and adding some labels,as in image(blue,red and green are labels added by code).Now I've put some code to show the number for each cells,for that I've used Paint event of the panel but this slow the paint event,and after some investigation I found that the paint event was raised for some 20 time on my first form shown.Is there a place to put this code to run only once ?
Error1Option Strict On does not allow narrowing in implicit type conversions between method 'Private Sub searchResult_SearchFileMatches(sender As Object, e As Jam.Shell.FileMatchEventArgs)' and delegate 'Delegate Sub EventHandler(sender As Object, e As System.EventArgs)'. on RED Text
Can someone help me with the code for an Event Handler for colorAnimation in VB.net. All I get so far is code in c#, which I do not follow very well. Please also show how to call or raise it from a control e.g. a button.
I've recently learned a new trick. I never realized you could write a sub and then handle multiple controls' events right in the sub.instead of handling each controls click event, for example.
if you have this in your Application events: Private Sub MyApplication_UnhandledException(ByVal sender As Object, ByVal e As Microsoft.VisualBasic.ApplicationServices.UnhandledExceptionEventArgs) _ Handles Me.UnhandledException 'test to make ceratin handlers both fire Debug.WriteLine("AppEventFired") End Sub nd to test it you do this
Throw New Exception("1") shouldn't the Debug.WriteLine("AppEventFired") line execute? It isn't that I can tell and I have checked that I am running in Debug, not Release.
Perhaps surprisingly I haven't added an event handler programatically before and I'm having trouble getting my head around AddHandler.I am creating a series of DataGridView controls in a loop and want to subscribe to the CellFormatting event on each of them.The event handler signature is as follows;Private Sub ConfigureRows(ByVal sender As System.Object, yVal e As System.Windows.Forms.DataGridViewCellFormattingEventArgs)This works fine when I enter it in the visual editor properties box but I can't figure out how to give it the correct arguments using AddHandler.
If e.KeyCode = Keys.D0 Or e.KeyCode = Keys.D1 Or e.KeyCode = Keys.D2 Or e.KeyCode = Keys.D3 Or e.KeyCode = Keys.D4 Or e.KeyCode = Keys.D5 Or e.KeyCode = Keys.D6 Or e.KeyCode = Keys.D7 Or e.KeyCode = Keys.D8 Or e.KeyCode = Keys.D9 Or e.KeyCode = Keys.Oemplus Then
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The output WILL be 189 when I press the - sign. But when I check "Keys.OemMinus" it stands for 189 and when I replace "Keys.OemMinus" with 189 it won't work either!
I checked the Resources file and it's correct. The picture just doesnt change, only shows the last pressed button...
Simply stated, I want to call the Panel1_Paint event handler from the Button1_Click event. Is this possible? If so, How? IE: Click the button and it paints the panel.
I have a simple, but important question: How can I raise events of my form1 on another module/form?My form tempalte is crowded with events (50 of them contextmenustrip events)How can I place those events on another form/module to clean it up a little?
I am trying to make a basic "paint" like form for one of my programs.I would like it to be like a function, where I put the input in, the user changes it, and when the user is done, it returns the changed picture.I know how to draw the picture and then draw lines, dots, whatever where the user clicks, but I don't know how to do some of the features like: text, color picker, zoom, erase, select (copy and pasting parts of the image) , and fill. I also don't really want to have a color picker dialog open ever time that the user wants to change color.
remove an event handler from within the event handler?
I have a class that gets data from a hand scanner. When the scan is complete and the data is validated, the class fires a custom "ScanComplete" event and returns the data in a custom EventArgs.
In the calling program, I'm creating an instance of the scanning class and adding a handler for the "ScanComplete" event. In the event handler I get the data that was scanned and then remove the handler.
It seems to be working but it feels wrong to remove the handler while I'm running inside the handler. Will this cause a problem?
I am teaching myself VB, and when I try to run this program, I am getting "An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object." If I was to declare the variables inside each event handler, the program runs, but why won't it run when I make the scope public? Seems repititous having to declare the variables in every event handler. [code]
How can I cause the Paint event to fire from a Form_Click() event? This is what I'm trying to do...
Public Class StrTests01 Private Sub StrTests01_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Click Dim ps As Graphics = Me.CreateGraphics()
I have a little question about the following Array in my project: Dim mycuts() As String
I have certain paint method in my code that may only be executed if the array is not empty and has values in it: I have tried to achieve this in this way: Private Sub xxx_Paint(ByVal sender As Object [Code] .....
I'm trying to complete this airline reservation application, but having a problem in this part of the question:Creat an event handler for the FlightBindingSource's PositionChanged event: select FlightBindingSource in the class Name combobox then select position changed in method name combobox to creat the FlightBindingSource's PositionChanged event handler. Write a code to access the currently displayed flight object and pass its flightNumber to method DisplayPassengers as a decimal.This Is my code so far:
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Public Class AirlineReservationForm Private database As New ReservationsDataClassesDataContext() Private Sub FillAll()[code].....
Ok I'm trying write a simple 2d game. I have a base class to render the game sprites. It uses the forms graphics object to update the scene. The problem is it will draw only one picture then it seems like the onpaint event isn't raised again to update it. How do I use the raiseevent method to make a call to the onpaint method. Here is the code so you can understand a litte what I am doing. TYVM
When I utilize AddHandler in VB to add my own method to the Click event :
AddHandler Button.Click, AddressOf myButton_Click
I see that my code executes last - after other event handlers for the Button_Click event. Is there a way to insert my event handler in front of other events so that it executes first?
i am making a program that can paint something.the painting code is easy to do, but i cannot find out how can i make the clearing of what i have drew.in this code u can see that i made it on the mouse click/down and while moving it it will draw a line.
private shouldpaint as boolean = false Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseDown
I have an app that gets info from the internet into a label, the progam then decides which event will hapen depending on the info obtained, either load next form and continue or Application.Exit
My problem is that the speed that the info is returned from the net, varies and because the info is late sometimes the program exits when it should not.
The only way I know to force a paint event in my pictureboxes is to do a 'Picturebox1.invalidate'. I read that this isn't the best way to do it though, so what's the best way to make my picture boxes repaint?
Weird issue: I have application that I fire some code in the Form_Paint event for the main form, it works fine on my machine, but on other machines is not working at all.
I tried to debug the code on the other machine, and Form_Paint event is not triggered at all!