I have a panel that has a BackgroundImage set to "zoom". Because of this, the image usually has some grey "letterboxing" showing the panel beneath the BackgroundImage. I want to paint on the Graphics Object of the Panel using its paint event handler. Is there a way to contrain my painting to just the image part of the panel? Is there a way to find the rectangle that the BackgroundImage is occupying within the panel?
P.S. I don't want to make a graphics object from the BackgroundImage because I'm already using that for some other "paint layers".
Well im just upgrading from VB6 and i was able to paint images to the background of a form. The same method does not seem to work in VB 2008. Is there a way i can draw/paint images to the background of my form?
IDE: VB Express 2008Problem: Painting DataGridView Columns.I have done extensive Google searches and found very little on the subject.I have searched this site to no avail.
I'm writing a simple paint program in VB 2008 that allows the user to create rectangles using MouseDown event to anchor one corner, MouseMove to stretch (or grow) the rectangle, then MouseUp event to complete the rectangle.The last statement in the MouseDown event is Me.Invalidate() to trigger the form's paint event where all the rectangles are drawn (refreshed).
I have created a custom ToolStripProgressBar. It is basically a class inherited from ToolStripStatusLabel, and i paint the 'progress' bar myself (just a simple rectangle). I have tried creating a custom ToolStripProgressBar using different methods including inheriting from both ProgressBar, ToolStripProgressBar and ToolStripControlHost. I always ran into difficulties doing in this way. Inheriting from ToolStripStatusLabel works well, but with one issue...
In order to have the progress bar update in the statusbar, i have to call StatusStrip.Refresh. Trouble is, adds a huge overhead to the drawing of the progress bar graphics. Simply calling the invalidate method of my ToolStripStatusLabel does not seem to render anything to the screen. how to have my graphics draw without calling the refresh method?
I am creating a multiplayer chess game in Visual Basic.Net and I need to create tiles for the game. Earlier, I used buttons for the tiles, but then I realized that not only did they look ugly, but the coding part also became a problem. Also, the images of the chess pieces didn't properly fit on the buttons and they became distorted. Also, shifting the image to a different button every time a move was played also became very inefficient. So, in view of these difficulties, I want to build a proper board, but I have no idea where to start from or what controls to use for the design.
I want to know if anyone here can teach me how to make graphics in visual basic 2010. For example, you have a form where you put everything about a graphic (type, data for x, data for y), you press a button and it appears.
I have managed to build the basic Picture Viewer Program. Now Remember the program I am working on is for a Digital Picture Frame there is NO wirless network adapter on the old pc and there is no keyboard going to be attached to the laptop so the program must launch its self (ill put a short Cut in the windows startup folder). I got a picture box that excepts the picture file it covers the whole form! (when there is a picture in the picturebox1 it fits the screen) My form one covers the entire screen (I set the windows border from scalable to none). I need to make my program scan for picture files on different drives and then every 30 seconds or so choose a random picture from the usb drive and display it Posted below is my code:
Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click OpenFileDialog1.ShowDialog() PictureBox1.ImageLocation = OpenFileDialog1.FileName ' want to remove this feature so the user cant see this [Code] .....
I am designing a program to be similar to Microsoft image viewer. I want it to open on PC start up Full screen and I want to make it scan for Images on flash drives with the user doing anything. I am making a Digital Picture frame out of my old dell laptop and I would like to make the program for it. How to have it play a random image every 30 seconds or so...
This is mis system projectcell painting in datagrid when error while calculating datai have made a datagrid with 7 columns firstly 7 r with values 0 at beginning when user enters input then in the datagrid with first 6 columns & 7 one with total i.e. total (column 7) = col1 + ...to Col7now, when the total entered by user is different from total it should match itif same then no cellpainting is done
Has anyone ever noticed that when adding many rows to a datagridview the scroll bar has a problem painting and the user can no longer use it? How do I fix this?
Their system executes a DB query everytime they select something, causing performance issues. So I thought that I would read the superset of data into a datatable, and then whenever they want subsets, simply run against the datatable. I've done some testing and the performance difference is HUGE.The problem is how the screen paints on postbacks. The screen will temporarily go blank then the data will appear as expected. Of course, they don't want the blanking of the screen each time they select a subset of data.
I am currently using a repeater to handle the display of data due to the nature of what they want to display. A datagrid might be a good alternative for sorting functions, but I think it would still blank the screen when it data binds.How do I go about filling the repeater without blanking the screen? Is it even p[ossible? Logically I would think not but I don't have the experience. Or perhaps I can fill a datagrid without blanking the screen on the postback?I'd rather not have to go out to the database every time, but if that's the way to go then I can live with that.
Drawing on top of a RichTextBox control has always been a pain due to the Paint event, and related OnPaint() method being suppressed. Here is a bit of code that gets around this issue.The following derived RichTextBox will use a seperate NativeWindow control to hook into the message stream of the RichTextBox, listen for the WM_PAINT message, and then raise the Paint event on the RichTextBox for you.In this way, it is possible to use the Paint event handler of the RichTextBox control to paint on top of the control after it has performed its default rendering of the text.The following code is an initial implementation but appears to be pretty solid so far. 'Based in part on code located at: [URL]
''' <summary> ''' A RichTextBox object which raises, and utilizes, its own Paint event. ''' </summary> ''' <remarks></remarks>
[Code].....
I may continue to expand upon this idea, but I wanted to get the initial code out here as this seems to be the minimum to get the painting functionality to work.Reed Kimble - "When you do things right, people won't be sure you've done anything at all"
in the painteventargs of the form, i've got something like this: [Code] i'm getting a very cool gradient effect from red to yellow, but why is that the case? shouldn't the 1x1 portion be totally red? and the remaining pixels be totally yellow?
i'm not trying to paint a 1x1 portion in my form, im trying to know why e.Graphics.DrawImage(bm, 0, 0, 100, 100) doesn't draw a 1x1 red portion on my form through the code provided above. my understanding is that 0,0 specifies the point to draw the image. bm specifies the image actually drawn, which is 1x1 px. and 100,100 specifies the allowed space for the graphics to draw, if this is correct, the first pixel should be red and the remaining 9999 pixels should be yellow but they aren't.
I'm not sure if this should be here or in the Graphics subforum. Basically, I want to simulate the monitor(s) going black (it's an immature April Fool's Day prank). My initial thought was to create a borderless form that is the size of all the monitors with a backcolor of black. Then, slowly, increase the opacity of the form. This approach works great as far as the visual effect I'm trying to achieve...the problem is that it's a form. If the form is on top - while you can *see* windows below it - you can't interact with them. I'm wondering if there is a way to create the same visual effect without using a form so that the PC will remain usable while the monitor appears to slowly be getting darker?
painting only part of text in cells like my column is NAME and values are bahushekh ,bahushekh1,msdn ,abc etc for that column. Now I want to paint only bahu in Red if it exists rest part will be black
I've never had a need minimize my application until today. But when I did, and I brought it back up, it looked... strange. Which makes me think it has something to do with a paint problem... or something.
I have a datagridview, wich on colum is a Combobox getting data from another table.This column it's an evaluation score mark, who permit user choose between number 1 and 10I wanna do the following:In my DGV, if the value is lower than 5, then paint this cell, and only this cell, redIf the value is uper than 5, than paint this cell green (and only this cell).That means in the DGV I will have at the same time, red and green cells.
I am not doing something right! I just changed my program over to painting to a picturebox instead of the form. Anyway I want to be able to print the picturebox as big as it can on a 8.5x11 size piece of paper without streching the image!
First of all I can't even get it to print at any size... it says I have no Picturebox1.image!
Public Sub Picturebox1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint, PictureBox1.Paint g = e.Graphics
I'm tired of looking at the boring default dark gray back of an MdiParent. I tried using Juggalo's Gradient Form and realized that the MdiParent was not being painted, at all. A temporary work around was to create an Image and set it as the background. This is fine and dandy but when I bring the thing to full screen and drag around my MdiChildren forms, the application gets laggy. I have already tried setting the Form to Double Buffered and it doesn't work at all, no noticeable change.I did try editing the Form's Paint() event, but to no avail.Here's the code I'm using to create the image (practically from Juggalo's Gradient Form):
[code]...
Creates the image nice and fast. I want this to happen in the Form's Paint Event though, so I don't have to rely on an Image that causes my program to lag about.
How to center a cursor at the top of a line in freehand painting. I made a freehand painting program in Visual Basic 2010, I used m_Graphics.FillEllipse(brush1, e.X, e.Y, 40, 40) for painting a broad line. It works.. But.. the cusor is not centered on the front of the broad line. He is at the Left Top of the rectangle that describes the FillEllipse. How can I make the cursor to stay in the middle of the front , while moving around, so that I can more precise paint with him ?
I have inherited the standard panel control to create a panel having custom border color. The problem is, while the panel is on a form and any other form is moved across it, it paints hapazard lines of the same color as the panel custom border color, all throughout background of the panel. I tried to Refresh or Invalidate the panel in its paint event but of no avail. The same is happening while designing in the design editor too. See attached image. Why is this happening and how to get rid of it? My code follows:
I have form, on which a component is placed, which is inherited from Forms.UserControl. This component, called Panel, handles the layouting as visible in the screenshot below.
The screenshot shows 10 Panels. Each Panel contains its own title bar and visible area, in which any UI can be displayed.When the application starts, the application contains only one single Panel. When the user decides to split this Panel into 2 Panels, those new Panels are displayed side-by-side in the area of the old Panel either horizontally or vertically. Inbetween these Panels a splitter is added, so that the user can resize the Panels. The user can do the splitting multiple times, so that you reach a layout as given in the screenshot above with 10 Panels.
Minimizing and the maximizing the application causes a painting issue as displayed in the screenshot below. The red rectangle indicates the area, where the layout is not displayed properly.
Here some additional information:
1. Windows 7 The issue occurs only on Windows 7 machines. On Windows XP the application is running properly.
2. .Net Framework The application was developed for the .Net Framework 1.1. I upgraded it to 4.0. All warnings were fixed, which occured after the upgrade to 4.0.
3. Layouting Technically The Panel works internally with mutiple Forms.Panel, 1 Forms.Splitter etc. objects. If the Panel is not splitted, it displays the title bar and a visible area below, both instances of Panel. If splitted, the Panel replaces the title bar and visible area with 2 instances of Panel again but divided by a Splitter.
I made a painting on a picturebox in Visual Basic 2010. Now I wish to save that picture on my harddisk. But pictureBox1.Image.Save("C:MyImage.jpg") does not work.
Imports System.Drawing Imports System.Drawing.Drawing2D Imports System.Drawing.Imaging Imports System.Text Public Class Form [Code] .....
I am working on a spreadsheet-like custom control, manually painting all cells according to its bounds and indexes. All is working fine until I populate it to upto a hundred rows (with fixed 6 columns). Basically my sheet expands itself to fit all cells, so to use it properly on a form, I use a panel with autoscroll = true and with my sheet inside. The problem is, the control flickers a lot, which I think is caused by painting ALL of the cells. Is there a way to paint only the visible area.?? So when I scroll down, the control would paint only the visible cells on that area. What I am thinking right now is to not put it in a container, but rather, put a scrollbar in my control. Then that scrollbar would then handle the setting of visible cells, and then my paint event would only paint that visible cells. I am using VB btw, .NET 3.5.. I cant put the code in here cause its separated in different classes(Cell, CellCollection, Rows, Columns, Range, Worksheet, etc.)
I have started to work some more on my 'shape editor'. If you're not familiar with it,ust imagine the Visual Studio form designer: a 'canvas' (the form) with a bunch of 'shapes' (the controls) that can be selected, moved, resized, etc. I have just finished implementing snapping between shapes and the canvas boundaries. But now I am having some slight issues with painting the snap lines.Just FYI: this is what I mean by snap lines:The blue lines that indicate that the 'buttons' are snapped to each other, and a purple line indicating that button1 is snapped to the boundary.
My shape editor is based loosely on jmcilhinney's 'manipulating GDI+ drawings' codebank entry, and a central idea in that post is to only draw what is necessary. In other words, when I move a shape I could re-draw the entire canvas, but it is much faster and smoother to only re-draw the old and the new location of the shape. Since nothing else has changed, I don't need to draw the rest. So, I simply invalidate the old bounds and the new bounds, and even with a lot of shapes all moving simultaneously it still feels very smooth.
We have a GIS application that has some performance issues. It creates and sends an image to a web browser. We start with a Bing Maps imager, add complex polygons (complete with transparent fill), save the finished image as a PNG, and send it to the browser.
The idea has come up that we could possibly install a graphics card and use DirectX or OpenGL to improve performance. I believe this would be the case even though we ultimately generate an image instead of sending the data the the screen. I believe our processes could still make use of the API and the hardware acceleration it provides. Our process is not unlike what CGI film makers do to render individuals frames of a film, though we simply render a single image and send it, as opposed to the hundreds of thousands of images needed for a single CGI film.
So my question is: would a powerful graphics card and use of DirectDraw or OpenGL provide us a worthwhile performance boost? It can take us 20-30 seconds to render a more complex map. Which is a long time to wait on a web page...