Interface And Graphics :: How To Make Picturebox Transparent
Aug 23, 2009
i am making a program with graphics and im using a picturebox for a button. The image inside picturebox is transparent .gif. The problem is that i don't know how to make picturebox transparent. I searched the internet but all exaples didn't work. Does someone know how to fix this problem?
i'm working on Virtual K770i project - there is a picture of mobile, now i want to create clickable areas on "keypad" of mobile....I'm got idea about transparent label or something but transparency dont work on any object but Form1 - so how to make transparent clickable areas on picture box (see a picture)
i make a Form transparant where i dont want form background. So say like i got a round form and i can transparant the white background of the round even possible?
I have a form and on it there is listbox. What I want to do is to make the listbox's backcolor transparent. I really do not understand. I have searched many sites but I couldn't find an exact answer. Is it really that hard to make it??? I found this code on a few sites:
on the form i have a groupbox with a few textboxes and labels inside of it. Behind the group box i have a picturebox image. I want this image to be seen around the textboxs etc.. through the groupbox
Ive tried changing the background colour in the properties to transparent but you can still see the background colour and so the groupbox covers up the picture.
I want the background of the groupbox to be completely transparent.
I made a game in VB 08 and I have sprites and a background but I need to know how to make the background of the sprites transparent.I'd like to note that I'm using a picture box for my sprite, and the game is animated (I read that those things are relevant).I've read a lot on bitblting but I don't understand it, and when I found a helpful article it mentioned to use the .hdc. This article though was made before the introduction of GDI+ which now makes it harder to obtain said .hdc.
I am attempting to write a simple 11ball style game. It requires images of poolballs overlapping each other. Since the balls will need some internal intelligence I was hoping to create them as usercontrols.I am having trouble gettiing the control's background to be transparent.Setting the background color to (Web) transparent only makes the background clone the form background color.
I'm a second year A-level student (12th Grade U.S. equivalent) studying Computing, Physics and Maths. I like anime, PC gaming, climbing and mountaineering. That's an insight to who I am. Thought I'd add it here to my first post since I couldn't spot and introductions section.
I've problem with clearing all the drawings I've created in my PictureBox. In fact I've created animation which stops after certain time and remains on the screen. The animation is created/painted with collection of about 25 TextBoxes - input of a user. Now I've added a button which clears all that info in TextBoxes and also should clear PictureBox -ictureBox.Refresh(). The problem is when I add new info in 25 TextBoxes nothing appears in PictureBox and I can't start an animation. Wondering why...
here is my problem i am making a blockbusters game and have come across a problem where 2 picture boxes overlap each other which i dont want so i need to make a picture box or a button into a hexagon shape so they wont overlap
I managed to combine two .png images into one, and then display the result in a pictureBox image.However, the pictureBox seems to scale up my image! Makes it bigger!The pictureBox size is 96x128. The two images I have combined are 96x128. The pictureBox's SizeMode is set to "Normal"I have noticed that even though the pictureBox's image seems to be zoomed, it is cut to keep the 96x128 rect. But I don't want it to be zoomed...
I've been searching for days. I can't find anything that I think is going to work. I've probably read the answer and skipped it because I don't get it. I'm new. I've researched multithreading, sub routines and webbrowser. The webbrowser thing doesn't seem professional to me.
All I want is the animation to be smooth when it's displayed and to have it integrated into the app so it's not called from the local drive.The animated gif is in PictureBox3. Please point me in the right direction. I really don't want to use a static image.
I am currently creating an app and i want to be able to get the colour of a pixel, but in a picturebox.Example: I click anywhere in the picturebox and it will give me the color of the pixel I clicked.
I recently wrote an inherited picturebox control. From within the control inside methodI I call Me.Invalidate to fire the control onpaint event. But onPaint does not fire.
I'm making my first 2D game, and I've created an object inherited from a picturebox, to use as a little man. I've tried to make it move using a timer, but I'm not satisfied with the result. Sometimes the speed seems to change for no reason.
How do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this
I'm trying to update every millisecond the BackGroundImage of a PictureBox. But it don't works. I think that it comes from the figure that I update every millisecond in the PictureBox.[code]
Problem1: I have a picturebox on a form. I have also managed to draw several PNG files with transparency onto the picturebox (see below). However, If I move the form outside the border and move it back, the image is gone. My source so far:
Dim k1 As New Bitmap(My.Resources.image1) Dim k2 As New Bitmap(My.Resources.image2) Dim drawMe As Graphics = PictureBox1.CreateGraphics Dim bgcolor As Color = Color.FromArgb(128, 128, 128) drawMe.Clear(bgcolor)
My project needs to print a large PictureBox which during runtime only part of it is shown (as it's too large, width=4000 pixels and height= 2000 pixels) and to see the rest of the picturebox, user needs to scroll through the vertical and horizontal bars. On top of the picturebox, there are many controls which are loaded and positioned by user on run-time. Those include lines, labels, another picturebox with image and user-defined controls. Now, i need to write a print function which will print that picturebox to not too many pages in A4 size or A3 size. Not too many means less than 5 for both paper size.
1) How can i print the whole picturebox with all its contents and go to next printing page until the whole PictureBox is printed? I tried using the following code but
(i)The image of picturebox inside that picture box and user-defined control are not printed whereas others are printed. Why is that so? How can i print the picturebox including both the "un-printed"?
(ii) Even i can print out the picturebox, only the part where the picturebox is shown is printed. How can i print the whole picturebox including those parts which needs scrolling to reach?
Private Sub CmdPrint_Click() Dim rv As Long 'Picture1 is the picturebox to be printed.
The problem is that i am trying to resize pictures so they fit into a picturebox with good quality. I have found a code (se attached code) on the internet that resize the picture correctly but the quality is poor.
If i resize the picture in Adobe photoshop before i put it into the picturebox the quality is good so there is nothing wrong with the orginal picture or the picturebox. It's the resizing that is the problem.
Here is the code.
'Generate new image dimensions Public Function GenerateImageDimensions(ByVal currW As Integer, ByVal currH As Integer, ByVal destW As Integer, ByVal destH As Integer) As Size
I will get an error message. I tried something like
Code: Public ObjectPoint As PointF Dim cpoint As New PointF() cpoint.ObjectPoint = New PointF(startX, startY) e.Graphics.DrawEllipse(Pens.Blue, cpoint.ObjectPoint, 0.4, 0.4)
but it didn't work for the location and the circle size. How to draw a circle(and rectangle) by using floating point numbers?
Ive been working on creating a side scroller game, and the back color of my pictureboxes needs to go. when transparent, it shows through the program and onto whatever is active in your Windows os(usually Visual studios).
I am trying to rip pixel color off of the background image picturebox( the level), and replace parts of the character picture box that show transparency with the level art. there may be poor logic in my code?
Heres my code:
Dim newImage As Bitmap = New Bitmap(PictureBox1.Image) Dim backImage As Bitmap = New Bitmap(PictureBox2.Image) Dim ximg As Bitmap = New Bitmap(PictureBox3.Image)
[code]....
not the best idea, but all i get is one color for all the level pixels placed in the new image, which is odd. any poor logic you see in this code that could allow the newImage.setPixel not to be 1 color? when i breakpoint, it is recieving different colors from the backimage.getpixel, but only putting one shade on for setpixel somehow. im not going for an accurate color read from the background yet, just wondering why im getting 1 pixel color for the whole picturebox background when being changed.
I have two Picturebox and both should be transparent background, but the real problem is both transparent for form background but not over each other .
I have a small picturebox(34x34 pixels) and want to have a transparent label(maybe 12x12 or 15x15 pixels) in the corner of it, which will be used as a counter.
I saw another forums suggesting adding the PictureBox as a parent to the Label, like this:
Label1.Parent = PictureBox1 Label1.BackColor = Color.Transparent But then the label just disappears, and no text is displayed.
I'm trying to make an image in a picturebox transparent, so that i can see and click the controls behind it in the transparent area. This reason for this is that i'm trying to make a hexagonal grid that needs each cell to work independantly of each other when clicked, and needs to include a changing image. I'm trying to do this with pictureboxes, but even though i've made the GIF images i'm using transparent in photoshop, They aren't displayed as such in design view or at runtime, as the corners stay grey. I'm making a clone of the Quiz-show Blockbusters
Why is it that I can't seem to make a picturebox transparent? I just can't seem to figure it out, I set the back color to transparent, I even made a color in my image transparent but still no results. I've been able to make the back transparent before.
I'm having problems making an image properly "transparent" Dim x As Integer Dim y As Integer Private Sub PictureBox1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles PictureBox1.Click [Code] ..... The initial image is Transparent, however, once you create another image very close to it, there is a "box" around it. That "box" is what I am trying to get rid of. I have no clue on how to get rid of it. Yes, I have made the image itself, transparent, as the initial image is transparent. Just any image that makes contact with the other images show the "box".