Interface And Graphics :: Rotate A Bitmap Image In A Picturebox?
Nov 12, 2008
How do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this
I have an application that downloads a .jpg snapshot from an IP camera, writes it to the server hard drive, attaches it to an email and sends it out to my users. Pretty simple until one guy had to mount his camera upside down and that's how he received the image via email.
It gets a bit annoying after a while, so he asked me if I could rotate it 180 degrees before attaching it to the email. I have absolutely no idea - hence my post. The app is on a hosted ASP.Net v3.5 web server.
What i'm trying to do is fill a non rectangular region (actual build up out of 6 points) and draw a bitmap in such a way that it stretches with the region. Now for drawing a normal bitmap or even a trapezoid bitmap there are examples on the net. but drawing anything more then that with GDI+..
Ive been working on creating a side scroller game, and the back color of my pictureboxes needs to go. when transparent, it shows through the program and onto whatever is active in your Windows os(usually Visual studios).
I am trying to rip pixel color off of the background image picturebox( the level), and replace parts of the character picture box that show transparency with the level art. there may be poor logic in my code?
Heres my code:
Dim newImage As Bitmap = New Bitmap(PictureBox1.Image) Dim backImage As Bitmap = New Bitmap(PictureBox2.Image) Dim ximg As Bitmap = New Bitmap(PictureBox3.Image)
[code]....
not the best idea, but all i get is one color for all the level pixels placed in the new image, which is odd. any poor logic you see in this code that could allow the newImage.setPixel not to be 1 color? when i breakpoint, it is recieving different colors from the backimage.getpixel, but only putting one shade on for setpixel somehow. im not going for an accurate color read from the background yet, just wondering why im getting 1 pixel color for the whole picturebox background when being changed.
I'm trying to rotate a image/bitmap, i have a code to draw a image wit a rotation but only on a graphic, show do i make it into a image/bitmap?
Dim g = Me.CreateGraphics g.Clear(Color.White) Dim bmp As New Bitmap(My.Resources.RedStone_Line) RedStone.DrawRotateImage(g, bmp, 32, 0, 90) bmp.Dispose() g.Dispose()
bmp = New Bitmap(32, 32, g) 'This is giving me an error
I want to rotate a graphic at a point and I used the centerX and centerY to define the center of rotation. Here is what I wrote:
Dim rotate_mirror as new RotateTransform(CSng(txtbx_rotate_by.text)) rotate_mirror.centerX = 5 rotate_mirror.centery = 55 blk_mirror.RenderTransform = rotate_mirror
blk_mirror is the graphic I want to rotate. Unfortunately, It does not work.
I'm having an issue with some code I'm trying to write that takes a screenshot of the current screen and saves it to a bitmap file on my local PC.
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim tempScreenshot = New Bitmap(Screen.PrimaryScreen.Bounds.Width,
faster way to flood fill an area of a bitmap? It basically acts just like the fill flood bucket in MS Paint. clsBitmapImage is a Bitmap variable.
Code:
Code: Public Sub FloodFill(ByVal AtPoint As Point, ByVal newColor As Color) Dim oldColor As Color = clsBitmapImage.GetPixel(AtPoint.X, AtPoint.Y) If oldColor.ToArgb <> newColor.ToArgb Then
how to rotate an image inside a picture box. Saw many for VB6 etc, but when tried it in vb 2008 nothing worked and got lots of weird errors.My project is to read a compass (electronic) send to the PC then create a nice compass image to rotate accordingly. All the rest of my stuff works, GPS reading and parsing etc..But cannot for the life of me, get that image to rotate.
I have made a program that has an image moving across the screen. The image changes its movement direction when the arrows are pressed. Now, I am trying to rotate the image (an arrow) to match the direction. Here is the subroutine to rotate the image. It uses the hidden PictureBox2's image (the original right arrow) as the source, because I couldn't think of any other way.
I am trying to use DrawString to write text as an image and then rotate it 90 degrees. It works fine with both a bitmap or directly on a PictureBox, but the big difference is in the quality. The PictureBox text drawn has great quality and looks nice. When I draw it on an image it looks horrible and blocky. I've made a few changes to try and get it to look nicer, but it doesn't look nearly as nice as it should.
Sample code:Use a Windows Forms project and place 2 picture boxes on it and a button and run it with the following code to see what I mean:Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop. My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.
I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop.My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.This way, suppose that I have an image with 4 car parts drawed, then if I give the x,y coordinate of a black pixel, just THAT part to whose the black pixel belongs to should be painted in red. All other parts will remain black. Does it make sense?At the end, there are two pictures (before and after) to help understanding what I need to do to the images.I tried a simple 8-pixel adjacent approach for every pixel (starting on initial coordinate) but it turns out into a very stupid and endless looping algorhitm.
I am trying to create bitmap with my text and transformation. I am sure that there is no error in my code. Because this code is worked previously. Here is my code.
I've problem with clearing all the drawings I've created in my PictureBox. In fact I've created animation which stops after certain time and remains on the screen. The animation is created/painted with collection of about 25 TextBoxes - input of a user. Now I've added a button which clears all that info in TextBoxes and also should clear PictureBox -ictureBox.Refresh(). The problem is when I add new info in 25 TextBoxes nothing appears in PictureBox and I can't start an animation. Wondering why...
i am making a program with graphics and im using a picturebox for a button. The image inside picturebox is transparent .gif. The problem is that i don't know how to make picturebox transparent. I searched the internet but all exaples didn't work. Does someone know how to fix this problem?
here is my problem i am making a blockbusters game and have come across a problem where 2 picture boxes overlap each other which i dont want so i need to make a picture box or a button into a hexagon shape so they wont overlap
I managed to combine two .png images into one, and then display the result in a pictureBox image.However, the pictureBox seems to scale up my image! Makes it bigger!The pictureBox size is 96x128. The two images I have combined are 96x128. The pictureBox's SizeMode is set to "Normal"I have noticed that even though the pictureBox's image seems to be zoomed, it is cut to keep the 96x128 rect. But I don't want it to be zoomed...
I've been searching for days. I can't find anything that I think is going to work. I've probably read the answer and skipped it because I don't get it. I'm new. I've researched multithreading, sub routines and webbrowser. The webbrowser thing doesn't seem professional to me.
All I want is the animation to be smooth when it's displayed and to have it integrated into the app so it's not called from the local drive.The animated gif is in PictureBox3. Please point me in the right direction. I really don't want to use a static image.
i'm working on Virtual K770i project - there is a picture of mobile, now i want to create clickable areas on "keypad" of mobile....I'm got idea about transparent label or something but transparency dont work on any object but Form1 - so how to make transparent clickable areas on picture box (see a picture)
I am currently creating an app and i want to be able to get the colour of a pixel, but in a picturebox.Example: I click anywhere in the picturebox and it will give me the color of the pixel I clicked.
I recently wrote an inherited picturebox control. From within the control inside methodI I call Me.Invalidate to fire the control onpaint event. But onPaint does not fire.
I'm making my first 2D game, and I've created an object inherited from a picturebox, to use as a little man. I've tried to make it move using a timer, but I'm not satisfied with the result. Sometimes the speed seems to change for no reason.
I'm trying to update every millisecond the BackGroundImage of a PictureBox. But it don't works. I think that it comes from the figure that I update every millisecond in the PictureBox.[code]
Problem1: I have a picturebox on a form. I have also managed to draw several PNG files with transparency onto the picturebox (see below). However, If I move the form outside the border and move it back, the image is gone. My source so far:
Dim k1 As New Bitmap(My.Resources.image1) Dim k2 As New Bitmap(My.Resources.image2) Dim drawMe As Graphics = PictureBox1.CreateGraphics Dim bgcolor As Color = Color.FromArgb(128, 128, 128) drawMe.Clear(bgcolor)