.net - Graphics.Drawstring Looks Nice In PictureBox But Horrible In A Bitmap?
Aug 5, 2010
I am trying to use DrawString to write text as an image and then rotate it 90 degrees. It works fine with both a bitmap or directly on a PictureBox, but the big difference is in the quality. The PictureBox text drawn has great quality and looks nice. When I draw it on an image it looks horrible and blocky. I've made a few changes to try and get it to look nicer, but it doesn't look nearly as nice as it should.
Sample code:Use a Windows Forms project and place 2 picture boxes on it and a button and run it with the following code to see what I mean:Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
How do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this
Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
I want to allow the user to be able select the Image path by clicking on the textbox. Hence the selected image path will be shown on the picturebox. But the selected image size is not the same with the PictureBox. So my question is, how can i change the size of the selected Image to fit in nice into picturebox? [code]
I want to draw a string like WWW with 3 different colors. If i use e.Graphics.DrawString("WWW", RichTextBox1.Font, Brushes.Green, 150, 150) it will print in a color but i want to print in 3 different colors.
I am using the following code to write a string to an image in a picturebox and then save it. How can I set the backcolor of where the string is written so I can view it easier?
Private Sub AddText() Dim TmpSize As System.Drawing.Size Dim Image As Image = PictureBox1.Image[code].....
I am using the e.graphics.drawstring to print labels and textboxes. One of the labels is "#". Whenever I print, although it is centered in its label on the screen, the text in the label aligns to the left. Is there a way to get it to center? This is happening with all my textboxes and labels.
I was unhappy with the kerning in one of the installed fonts on my system, so I re-defined the kerning in a font editor and installed the revised font (under a new name) on my system. When I use the new font in Microsoft Word or Adobe Photoshop, my new kerning works fine - but when I use Drawstring in a VB program, although the new font is used, the kerning instructions are ignored.Does anyone know if this a feature of the Graphics.Drawstring method, or am I failing to set a switch somewhere? If it's a feature, is there another method which kerns correctly?
So, what I've got is a picturebox and a textbox, I got some code to put text into a picturebox so I could better understand how it works, but what I don't understand is how to put the text on top of the image that is in the picturebox, can anyone tell me how to do that? Here's the code
I'm making a class to basically print the screen. I'm going through each field and doing a drawstring, but things aren't lining up correctly. I tracked the problem down and don't know why it's happening.Take this line of code as an example:
This should draw the same text that is in label1 directly below label1 on the form. However, the drawn text is a different length than the label's text. Courier draws shorter, Sans Serif draws longer. It's doing the same thing going to a print document; it isn't matching how the label is being rendered.
I'm a VB beginner.I've been playing with Graphics.DrawString by watermarking a picture with a text string. The picture below to the left comes from PictureBox with a text string drawn with Graphics.DrawString. The font style used is Arial 48 points, regular, I think. The picture in PictureBox shows just as I configure. Great... The resolution of the original Terri Hatcher picture is 300 dpi (300 x 300). Exporting this picture with Graphics.DrawString, I get the picture below to the right. The text string appears a lot bigger than previously shown in PictureBox. It turns out that the text size varies, depending on the resolution of the original picture. That's kind of odd. I develop several graphics applications in a different environment and have never seen this sort of graphics.drawstring thing. Anyway, my sample application seems to draw a text string at an image resolution of
I'm having an issue with some code I'm trying to write that takes a screenshot of the current screen and saves it to a bitmap file on my local PC.
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim tempScreenshot = New Bitmap(Screen.PrimaryScreen.Bounds.Width,
Pretty self-explanatory question. I'm trying to see if I can do sprite animation in Visual Basic and, while I can use a Graphics object to translate a bitmap down a few pixels, I have absolutely no idea how to erase the bitmap drawn in its former position. Is there any way to erase the old image before the new image is drawn onto the form?
faster way to flood fill an area of a bitmap? It basically acts just like the fill flood bucket in MS Paint. clsBitmapImage is a Bitmap variable.
Code:
Code: Public Sub FloodFill(ByVal AtPoint As Point, ByVal newColor As Color) Dim oldColor As Color = clsBitmapImage.GetPixel(AtPoint.X, AtPoint.Y) If oldColor.ToArgb <> newColor.ToArgb Then
What i'm trying to do is fill a non rectangular region (actual build up out of 6 points) and draw a bitmap in such a way that it stretches with the region. Now for drawing a normal bitmap or even a trapezoid bitmap there are examples on the net. but drawing anything more then that with GDI+..
In the below code I load the image to the graphics path using resource image and adding text on it. When I add the image through open file dialog it paints on the form with original size but I need to resize it, add it to the PictureBox, add text to it and give zoom and pan options to it and then I need to save with the original size.
When I resize and when save the image I endi up with a small image.
Here is my code:
Imports System.Collections.ObjectModel Imports System.Drawing.Drawing2D Public Class Form1
The error that I get is "Object reference not set to an instance of an object."[code]...
And is it even possible to do a vb6 style implementation? As I see it, this will clone the picture image while the vb6 implementation will just read directly off the image? and is lockbits like getdibits? I need to process 60 bitmap images of about 200pix by 200pix every second.
As a side project, I'm trying to see how much of Microsoft's Paint Application I can recreate. So far I have it where I can "paste" the image into the application. What I am stuck on however is allowed the image to be edited - being able to edit the individual pixels. How can I "edit" the pixels inside this picturebox? - Jordan If you find an answer , click the button. If you find an answer to your question, mark it as the answer.
I'm in the process of replacing ActiveX ToolBar / ImageListwith the Toolbar / ImageList provided with the VB .Net 2003. The Bitmaps that were used originally to populate the imagelist are nowhere to be found.Is there a way to extract the bitmaps that are in the old imagelist back out to a .bmp file that can be used or to the new ImageList?Is there a way to extract bitmaps that have been placed in a PictureBox?
I want pixel color value of the picturebox I assigned text to the picturebox & now want to get the value of color of each pixelWhat is method of picturebox or i should convert it to bitmap? How?in vb6 there is getpixel() method to get color value
I've got Dim bmp As New Bitmap(10, 10), and I put some more data in the bitmap, but now I want to display it inside a picturebox but it doesn't work because it's not an image type. How can I display a Bitmap inside a picturebox?