Interface And Graphics :: Adding A Bitmap To Project And Refer To It By Name?
Mar 16, 2011How does one add a bitmap to a project so that you can refer to it by name? i.e. MyProject.MyBitmap.bmp
View 2 RepliesHow does one add a bitmap to a project so that you can refer to it by name? i.e. MyProject.MyBitmap.bmp
View 2 RepliesI'm having an issue with some code I'm trying to write that takes a screenshot of the current screen and saves it to a bitmap file on my local PC.
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim tempScreenshot = New Bitmap(Screen.PrimaryScreen.Bounds.Width,
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faster way to flood fill an area of a bitmap? It basically acts just like the fill flood bucket in MS Paint. clsBitmapImage is a Bitmap variable.
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Public Sub FloodFill(ByVal AtPoint As Point, ByVal newColor As Color)
Dim oldColor As Color = clsBitmapImage.GetPixel(AtPoint.X, AtPoint.Y)
If oldColor.ToArgb <> newColor.ToArgb Then
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What i'm trying to do is fill a non rectangular region (actual build up out of 6 points) and draw a bitmap in such a way that it stretches with the region. Now for drawing a normal bitmap or even a trapezoid bitmap there are examples on the net. but drawing anything more then that with GDI+..
View 11 RepliesHow do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this
View 2 RepliesI need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop. My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.
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I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop.My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.This way, suppose that I have an image with 4 car parts drawed, then if I give the x,y coordinate of a black pixel, just THAT part to whose the black pixel belongs to should be painted in red. All other parts will remain black. Does it make sense?At the end, there are two pictures (before and after) to help understanding what I need to do to the images.I tried a simple 8-pixel adjacent approach for every pixel (starting on initial coordinate) but it turns out into a very stupid and endless looping algorhitm.
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Imports System.Drawing
Imports System.Drawing.Drawing2D
Imports System.Windows.Forms
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how can i get the general color based on what is returned from Bitmap.GetPixel()? Like i want all shades of blue to just be blue, and so on
View 10 RepliesI am trying to create bitmap with my text and transformation. I am sure that there is no error in my code. Because this code is worked previously. Here is my code.
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I am in the process of converting a Visual Studio 2003 project to Visual Studio 2005. Part of this effort also includes replacing some ComponentOne controls with .NET controls.
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Im in a win.form app. in .Net 2008 I have a lot of Icons that I want to display on a (TouchScreen enviroment) button The icons are in 8,16; 32 bit in the sizes 16X16 ; 32X32 ; 48X48 The buttons are large enough, they have a dimension of 252X132. The images are loaded via the Button propertie : Image. This has allso a size propertie, but is disabled. And I can see its loading the 32X32 32bpp format But I want the 48X48 size on there. Does some 1 knows how to get those sizes op the button.
View 3 RepliesThe Title says it all Adding Multiple Checkboxes on FormLoad Depending on Amount of Items In Database. [code]
View 4 RepliesAs Autodesk is going to discontinue VBA for their Inventor product in the near future I have been looking at other ways to run VB.NET in Inventor. To date it doesn't look like VSTA will be the replacement. Automation from an External VB.NET app is certainly possible, but leaves something to be desired for speed and integration. Compiled Add Ins are the Cadillac of choice but can be a royal pain to debug and develop. Autodesk now provides a lightweight VB.NET script interface called iLogic. It's main purpose is to allow extreme customization of Solid Modeling parts. The code actually resides inside the Part Model file.
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Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
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I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.
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drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
View 2 Replieshow to create a user interface in a game such as the application XFire using Visual Basic?
View 3 RepliesI'm working on a design project where I have to use a Graphical User Interface that contains a drag and drop form. It consists of having a window dropped on a wall. Both of them are images to scale. I would like to know what kind of code I would have to use to show the x and y coordinates of one of the points of my window when dragged so when I drop it, I'm dropping in it on the desired coordinate of the wall.
View 2 RepliesOk, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?
View 13 RepliesUsing graphics paths for designing...but am getting an error when trying to add a shape to : _shapelist.add(createshape())
It says : Value of type 'system.drawing.drawing2d.graphicspath' cannot be converted to '1-dimensional array of system.drawing.drawing2d.graphicspath'
I was wondering if I could elicit some tips on how to procede with an interface design approach.That is. What is a good way to go about establishing a "work area" where one can have multiple "floating forms" in this area.Can you have a form which occupies the entire windows desk top and the other forms "float" in this space? the "floating" forms would need to interact with each other where pressing buttons etc on them would affect other forms on the "workspace") Or what would be a good way to start accomplishing that? Or is there a better way to get the same effect?
View 4 RepliesI'm trying to make a .dll that contains a lot of basic functionality that a program can use. Currently i am trying to use interfaces to make a lot of this functionallity independend of the program using it but i hit a snag. The Basic idea is that a programmer will create his own object using the interface discribed in my .DLL file. Then implements those functions as he likes. He can then instanciate a controller (found in the same DLL) and sends his custom object implementing the interface to that Controller. The controller can then be started and will take over all the work. I do not know what type of object is send to the controller and idealy i want to program it in such a fashion that i shouldn't care as long as the object send implements that interface.In code I am trying to achieve the following: (quite simplyfied)
.Dll:
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Public Interface MyInterface '<----Decleration of the interfaceFunction GetData() As Integer
Function SetData(Data As Integer)
end interface
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this propperly. I know that the second i set the interface adaptor in the Controller VS comes nagging that it can not be converted to a "MyInterface" Class. Obviously i am doing something wrong. I can change the datatype that the controller expects to the "MyController" type but that would completely ruin the whole idea of flexibillity. I am hoping someone sees what i am trying to do and can point out where i made the thinking error.
Is this where i would post a picture of my interface and get feedback on changes for easier use? If not is there someplace on this forum or any other forum to do this?
View 1 RepliesSo I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.
When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.
Ok I have this: This makes a sub called 'graphicspaint' then writes "demo version" to a picturebox1
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Imports System.Drawing
Imports System.Windows.Forms
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i whant do my own shadow effect. i can do the shandow. but how can i plus 2 bitmap images(1 above the other)?
View 15 RepliesI load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?
View 10 RepliesWhat im trying to do is to minimize the file size of an image to as low as possible.Its 640x480 and i need to be 30kb or even 20 kb in file size...
View 3 RepliesPretty self-explanatory question. I'm trying to see if I can do sprite animation in Visual Basic and, while I can use a Graphics object to translate a bitmap down a few pixels, I have absolutely no idea how to erase the bitmap drawn in its former position. Is there any way to erase the old image before the new image is drawn onto the form?
View 14 RepliesI am trying to use DrawString to write text as an image and then rotate it 90 degrees. It works fine with both a bitmap or directly on a PictureBox, but the big difference is in the quality. The PictureBox text drawn has great quality and looks nice. When I draw it on an image it looks horrible and blocky. I've made a few changes to try and get it to look nicer, but it doesn't look nearly as nice as it should.
Sample code:Use a Windows Forms project and place 2 picture boxes on it and a button and run it with the following code to see what I mean:Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
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