Interface And Graphics :: Take A Screenshot And Save To Bitmap?

Dec 29, 2010

I'm having an issue with some code I'm trying to write that takes a screenshot of the current screen and saves it to a bitmap file on my local PC.

Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim tempScreenshot = New Bitmap(Screen.PrimaryScreen.Bounds.Width,

[code].....

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Take A Screenshot And Save To Bitmap?

Dec 29, 2010

I'm having an issue with some code I'm trying to write that takes a screenshot of the current screen and saves it to a bitmap file on my local PC.

vb.net
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) _
Handles Button1.Click

[code].....

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How To Save Screenshot (Bitmap) As Image

May 15, 2009

I knew everything I needed to save an image, so I type in my code, and yet another error pops up. Here's the bit of code:
screenshot.Save(CaptureMain.picLocation.ToString, Imaging.ImageFormat.Bmp, "Screenshot")

And, the error's kind of lengthly...
Error1Overload resolution failed because no accessible 'Save' can be called with these arguments:

'Public Sub Save(stream As System.IO.Stream, encoder As System.Drawing.Imaging.ImageCodecInfo, encoderParams As System.Drawing.Imaging.EncoderParameters)': Value of type 'String' cannot be converted to 'System.IO.Stream'.
'Public Sub Save(stream As System.IO.Stream, encoder As System.Drawing.Imaging.ImageCodecInfo, encoderParams As System.Drawing.Imaging.EncoderParameters)': Value of type
[Code] .....
The variable 'screenshot' is a bitmap.

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Interface And Graphics :: Getting Multiple Monitor Screenshot?

Feb 12, 2009

I'm working on a small app that takes a series of screenshots to analyze a graph. The problem I'm having is that, on my 3-monitor setup, the screenshot works fine on the primary monitor, but when I drag my app to either of the other monitors, the screenshot is black. I've also tried taking screenshots of the other monitors while the app is in the primary monitor by feeding the coordinates into the CopyFromScreen call directly, and that works, but as soon as I drag my app to one of the other monitors, all my screenshots are black. Also, and I'm pretty sure this will be important later, my primary monitor is attached to the on-board video, whereas the other two are attached to a separate video card. Both the on-board and installed cards are ATI Radeons.

Here's the screenshot code I'm using:

Code:

Namespace ScreenShot
'/ Provides functions to capture the screen, in whole or part
Public Class ScreenCapture

[code]....

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Interface And Graphics :: Adding A Bitmap To Project And Refer To It By Name?

Mar 16, 2011

How does one add a bitmap to a project so that you can refer to it by name? i.e. MyProject.MyBitmap.bmp

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Interface And Graphics :: Flood Fill An Area Of A Bitmap?

May 27, 2010

faster way to flood fill an area of a bitmap? It basically acts just like the fill flood bucket in MS Paint. clsBitmapImage is a Bitmap variable.

Code:

Code:
Public Sub FloodFill(ByVal AtPoint As Point, ByVal newColor As Color)
Dim oldColor As Color = clsBitmapImage.GetPixel(AtPoint.X, AtPoint.Y)
If oldColor.ToArgb <> newColor.ToArgb Then

[code].....

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Interface And Graphics :: Region Filled With Bitmap/image?

Jan 5, 2012

What i'm trying to do is fill a non rectangular region (actual build up out of 6 points) and draw a bitmap in such a way that it stretches with the region. Now for drawing a normal bitmap or even a trapezoid bitmap there are examples on the net. but drawing anything more then that with GDI+..

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Interface And Graphics :: Rotate A Bitmap Image In A Picturebox?

Nov 12, 2008

How do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this

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Interface And Graphics :: Algorhitm To Find Identical Adjacent Pixels In Bitmap?

Oct 9, 2009

I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop. My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.

[Code]...

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Interface And Graphics :: Algorithm To Find Identical Adjacent Pixels In Bitmap?

Aug 12, 2011

I need to write a code to find identical adjacent pixels in a bitmap image. It should work as the 'magical wand' in Photoshop.My images are always black and white (white background with car parts drawed in black). Given the x,y coordinate for a single black pixel in the whole image, the code should find (and paint with another color, say red) all other black pixels that are linked to that one, and so on, until all linked black points will be painted in red.This way, suppose that I have an image with 4 car parts drawed, then if I give the x,y coordinate of a black pixel, just THAT part to whose the black pixel belongs to should be painted in red. All other parts will remain black. Does it make sense?At the end, there are two pictures (before and after) to help understanding what I need to do to the images.I tried a simple 8-pixel adjacent approach for every pixel (starting on initial coordinate) but it turns out into a very stupid and endless looping algorhitm.

Code:
Imports System.Drawing
Imports System.Drawing.Drawing2D
Imports System.Windows.Forms

[code]....

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Interface And Graphics :: Get The General Color Based On What Is Returned From Bitmap.GetPixel()?

Aug 28, 2009

how can i get the general color based on what is returned from Bitmap.GetPixel()? Like i want all shades of blue to just be blue, and so on

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Interface And Graphics :: Create Bitmap With Text And Transformation Generic - Error Occured In Gdi+

Sep 17, 2008

I am trying to create bitmap with my text and transformation. I am sure that there is no error in my code. Because this code is worked previously. Here is my code.

[Code]...

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Interface And Graphics :: Save Graphics As Png With Transparency?

Aug 1, 2010

Ok I have this: This makes a sub called 'graphicspaint' then writes "demo version" to a picturebox1

Code:
Imports System.Drawing
Imports System.Windows.Forms

[code]......

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Forms - Zoom, Resize A Bitmap On Graphics Path And Save?

Jun 23, 2011

I am working on watermarking image.

In the below code I load the image to the graphics path using resource image and adding text on it. When I add the image through open file dialog it paints on the form with original size but I need to resize it, add it to the PictureBox, add text to it and give zoom and pan options to it and then I need to save with the original size.

When I resize and when save the image I endi up with a small image.

Here is my code:

Imports System.Collections.ObjectModel
Imports System.Drawing.Drawing2D
Public Class Form1

[Code]....

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Interface And Graphics :: Way To Save Image From Webbrowser To File ?

Aug 30, 2009

I start some new project and i finding some way to save image from webbrowser to file. I can find url and get file. But i need cached file from webbrowser, bacause its generated :/ . I make lot of googling but no result..

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Interface And Graphics :: Capture A Panel And Save It As An Image?

Aug 13, 2009

Is it possible to capture a panel and save it as an image?

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Interface And Graphics :: Find The Save Disk Icon On The Toolstrip?

Jul 8, 2009

where do can I find the save disk icon on the toolstrip.

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Taking A Screenshot As A System.Drawing.Bitmap And Send It Thorough A Network?

Nov 18, 2010

I'm taking a screenshot as a System.Drawing.Bitmap and trying to send it through a network as a byte array.If I take the original screenshot and simply save it to disk, it's about 200Kb.Instead I'm saving it to a memorystream so I can write that back to a Byte Array and it's coming out over 6Mb.

[code]...

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Creating .BMP File From Bitmap.Save(Path, ImageFormat.Bmp) Differs From Using Bitmap.Save(Path)?

Oct 1, 2011

The code below reads an Icon from an .ico file, converts the Icon read to a Bitmap and saves the bitmap using:

Bitmap.Save(PathA)
Then does:
PanelShowWrittenIconA.BackgroundImage = New Bitmap(PathA)

[code].....

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Interface And Graphics :: E.Graphics.Drawstring Length Overflow Page?

Nov 19, 2010

Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.

[Code]...

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Interface And Graphics :: Passing Bitmaps & Graphics To Subroutines As Arguments

Jan 22, 2011

I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.

[Code]...

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Interface And Graphics :: System.Drawing.Graphics.DrawString On Other Window?

Aug 14, 2009

drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.

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Interface And Graphics :: Create A User Interface In A Game Such As The Application XFire Using VB?

Jan 12, 2010

how to create a user interface in a game such as the application XFire using Visual Basic?

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Interface And Graphics :: Use A Graphical User Interface That Contains A Drag And Drop Form?

Oct 19, 2008

I'm working on a design project where I have to use a Graphical User Interface that contains a drag and drop form. It consists of having a window dropped on a wall. Both of them are images to scale. I would like to know what kind of code I would have to use to show the x and y coordinates of one of the points of my window when dragged so when I drop it, I'm dropping in it on the desired coordinate of the wall.

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Interface And Graphics :: Creating A Class Holding Some Graphics?

Jan 12, 2011

Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?

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Interface And Graphics :: Error - Graphics Paths For Designing

Oct 29, 2008

Using graphics paths for designing...but am getting an error when trying to add a shape to : _shapelist.add(createshape())

It says : Value of type 'system.drawing.drawing2d.graphicspath' cannot be converted to '1-dimensional array of system.drawing.drawing2d.graphicspath'

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Interface And Graphics :: How To Procede With An Interface Design Approach

May 18, 2012

I was wondering if I could elicit some tips on how to procede with an interface design approach.That is. What is a good way to go about establishing a "work area" where one can have multiple "floating forms" in this area.Can you have a form which occupies the entire windows desk top and the other forms "float" in this space? the "floating" forms would need to interact with each other where pressing buttons etc on them would affect other forms on the "workspace") Or what would be a good way to start accomplishing that? Or is there a better way to get the same effect?

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Interface And Graphics :: Link A Class / Object To An Interface?

Apr 21, 2010

I'm trying to make a .dll that contains a lot of basic functionality that a program can use. Currently i am trying to use interfaces to make a lot of this functionallity independend of the program using it but i hit a snag. The Basic idea is that a programmer will create his own object using the interface discribed in my .DLL file. Then implements those functions as he likes. He can then instanciate a controller (found in the same DLL) and sends his custom object implementing the interface to that Controller. The controller can then be started and will take over all the work. I do not know what type of object is send to the controller and idealy i want to program it in such a fashion that i shouldn't care as long as the object send implements that interface.In code I am trying to achieve the following: (quite simplyfied)

.Dll:
Code:
Public Interface MyInterface '<----Decleration of the interfaceFunction GetData() As Integer
Function SetData(Data As Integer)
end interface

[code]....

this propperly. I know that the second i set the interface adaptor in the Controller VS comes nagging that it can not be converted to a "MyInterface" Class. Obviously i am doing something wrong. I can change the datatype that the controller expects to the "MyController" type but that would completely ruin the whole idea of flexibillity. I am hoping someone sees what i am trying to do and can point out where i made the thinking error.

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Interface And Graphics :: Picture Of Interface And Get Feedback On Changes For Easier Use?

May 21, 2012

Is this where i would post a picture of my interface and get feedback on changes for easier use? If not is there someplace on this forum or any other forum to do this?

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Interface And Graphics :: Draw On Tabpage's Graphics?

Jan 19, 2011

So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.

When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.

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