As a side project, I'm trying to see how much of Microsoft's Paint Application I can recreate. So far I have it where I can "paste" the image into the application. What I am stuck on however is allowed the image to be edited - being able to edit the individual pixels. How can I "edit" the pixels inside this picturebox? - Jordan If you find an answer , click the button. If you find an answer to your question, mark it as the answer.
The error that I get is "Object reference not set to an instance of an object."[code]...
And is it even possible to do a vb6 style implementation? As I see it, this will clone the picture image while the vb6 implementation will just read directly off the image? and is lockbits like getdibits? I need to process 60 bitmap images of about 200pix by 200pix every second.
I'm in the process of replacing ActiveX ToolBar / ImageListwith the Toolbar / ImageList provided with the VB .Net 2003. The Bitmaps that were used originally to populate the imagelist are nowhere to be found.Is there a way to extract the bitmaps that are in the old imagelist back out to a .bmp file that can be used or to the new ImageList?Is there a way to extract bitmaps that have been placed in a PictureBox?
I want pixel color value of the picturebox I assigned text to the picturebox & now want to get the value of color of each pixelWhat is method of picturebox or i should convert it to bitmap? How?in vb6 there is getpixel() method to get color value
I've got Dim bmp As New Bitmap(10, 10), and I put some more data in the bitmap, but now I want to display it inside a picturebox but it doesn't work because it's not an image type. How can I display a Bitmap inside a picturebox?
Ok well im making a game maker =) but there are some problems that need to be fixed =(. Ok well the first one is bitmap, It takes up to make space and it has a size limit. Is there something like bitmap that will let me draw images onto a picturebox or something like that with unlimeted space and it deos not to up much memory space? cause there are some game makers with huge maps and they used visual c++ but how i dont know
editing a picturebox...i have a class called panelArray and it builds an array of panels based on the number of panels i pass it...each panel has 4 labels and a picturebox added to it when the panel is created. I'm able to edit the labels by using something like:
Since there are 5 objects total (1 picturebox & 4 labels) i thought i would be able to just use the same strategy for the picturebox, but it doesn't like using Image in the same manner it uses .Text?
i have a program and i need to take some images and add some points lines or something with layer system and i wanna save my picture and layers couse i can delete my lines or points.
I am trying to use DrawString to write text as an image and then rotate it 90 degrees. It works fine with both a bitmap or directly on a PictureBox, but the big difference is in the quality. The PictureBox text drawn has great quality and looks nice. When I draw it on an image it looks horrible and blocky. I've made a few changes to try and get it to look nicer, but it doesn't look nearly as nice as it should.
Sample code:Use a Windows Forms project and place 2 picture boxes on it and a button and run it with the following code to see what I mean:Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
my goal is to copy the content of a picturebox, to a System.Drawing.Bitmap object, called tempBMP. but i didnt even use it i just tried to declare it there's an error: Object reference not set to an instance of an object.
here's my
Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button4.Click Dim colors(sizeX - 1, sizeY - 1) As Color
How do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this
I have a VB.NET Windows Forms app with a logo image on the form as a System.Drawing.Bitmap inside a PictureBox.I used the Visual Studio Designer to add the logo .bmp image so I don't currently have any VB code doing anything with it.I'd like to make the current logo a clickable object/button so when I click on it a file browser dialog opens and I can select a new image to replace the current image.The current image is a local resource and is set in a PictureBox as a System.Drawing.Bitmap.How would I replace that System.Drawing.Bitmap with a file selected from the file browser dialog?
I'm using Bitmap to show picture box like slideshow using Timer. For each timer interval, I've to go for new instance of Bitmap, there System memory increases to 1MB, How to resolve this, 'BG is picture box
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tic Dim img As Bitmap
img = New Bitmap(System.Drawing.Bitmap.FromFile(FileIO.FileSystem.GetFiles
how can i create a monochrome bitmap from a semi transparent bitmap in vb.net? the bmp is for a transparency mask image for an icon i'm trying to create with the CreateIconIndirect API function.
i'm using vb2008 .Net3.5, but i would prefer an answer that would also work in vb2005
I have a grass image located here in my directory. I want to just create a Bitmap, but I am getting an error. (Parameter is not valid.) Immediate Window: A first chance exception of type 'System.ArgumentException' occurred in System.Drawing.dll
when adding picture to dynamic picturebox from my.resources in .dll a duplicate semi functional picturebox is added too, behind the picturebox i intended to add. has anyone seen this happening before or can provide any insight into this?
In VB6 I used some pattern of programming..I passed the picturebox as parameter to some procedure in some class and inside this procedure paint all needed graphics using this class methods.Now I want upgrade my application to vb.netBut all samples for line drawing show me how to draw inside paint event.[code]
I have a PaintEventHandler connected to a picturebox via AddHandler.
In PaintEventHandler I have coded this for writing the drawing to PictureBox1.Image:
Dim PictureBox1 As PictureBox = CType(sender, PictureBox) PictureBox1.Image = New Bitmap(PictureBox1.Width, PictureBox1.Height) Dim bmp As Image = PictureBox1.Image Dim g As Graphics = Graphics.FromImage(bmp)
... drawing something ...
PictureBox1.Image = bmp
Everything works fine but after running through the paint event handler and showing the picture on the screen it calls the painthandler again and again. It does not stop.
Replacing the code above with
Dim g As Graphics = e.Graphics
Makes it running. But then I cant save the Image to a file.
I have a program I'm working on that, for one of the features, allows the user to drag an image from a picturebox, into the main form space, anywhere they want. [code]...
When trying to drag the image from the CurrentTilePicBox, the very moment I move the mouse while dragging the cursor becomes a circle with a cross and won't drag and drop into the new picturebox.
Hey I am making a GDI++ game in vb.net. Now what I want is the monster(picturebox) to go after the player(picturebox). There Are No Vertical Walls. Only The Edge of map barriers. For example to get to the player the AI would have to go to the end of the ledge and either jump off and fall to the lower ledge or take the ladder down. There is no jumping, only falling and going up and down ladders and across the horizontal ledges. So How Can I make this pathfinding system?
I have a panel, which contaisn two Pictures.When the panel is mousehover the Pictures appears. When the panel is mouseleave the Pictures disappears.However, when I'm trying to pass the mouse between the Picturebox and Panel, the Picturebox disappears, because the panel doesn't detect that as panel area.
Private Sub Panel_MouseHover(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseHover Me.NextIMG.Visible = True Me.PrevIMG.Visible = True End Sub
Private Sub Panel_MouseLeave(ByVal sender As Object, ByVal e As System.EventArgs) Handles Panel.MouseLeave Me.NextIMG.Visible = False Me.PrevIMG.Visible = False
My app has scrolling images in the background and a picturebox on top. The image in the picturebox has transparent parts. How can It so that the transparent parts show whatever is belo the picture box, not the form background? I have tried taking screenshots and positioning them as background but this just freezes the app.
Dim ScreenSize As Size = New Size(154, 83) Dim screenGrab As New Bitmap(154, 83) Dim blank As New Bitmap(100, 300)
I need to plot some analog values read from the serial port.I plot them in a picturebox starting from left. When I reach the end of the control at the right side I shift all values to the left of a point and I plot the new point at the right, (I have some flickering but it could be acceptable). This is my plotting control.My problem is that I have to clear the control (picturebox) in order to plot the shifted graph, but the method Clear of the Graphics class clears everything inside the picturebox, even my grid.How can i make always visible a grid "in" my picturebox?
1.a transparent image with a grid over the PB? (the clear method cannot remove it)
2.an image with a grid below the picturebox that must be with a transparent background to make visible the grid?