See Different Colors (when Using Graphics Class) In A Palette Somewhere?
Sep 6, 2010
Is it possible to see the different colors (when using the graphics class) in a palette somewhere? It's hard to choose from the names only (DarkCyan, IndianRed ect, what is this!? )
I've got a chart showing data as a part of a vb.net forms application. The Chart object makes a really pretty picture, but I need it to match the color scheme on the rest of the UI. How do I get the RGB values for the palette?
I have a array of pixels. And I would like to Quantize them.
For Example
FF00FF,00FFFF stuff like that, but most are custom colors and are not a standard 256 color palette. So I need code to convert a color to a 256 color. I dont have any idea on how to do this, but thats why I came here. I do not want to use System.Graphics.Image.Palette or anything like that as this project uses arrays for images. I would like to if at all possible be able to convert a R, G, B color to 8bit, 16bit, 256bit and possibly use the HSL or NeuQuant method or something close to that, or maybe even some other methods of doing it. I do need to be able to do this for a single pixel, but I will also need a method for a array of them.
I want to draw a string like WWW with 3 different colors. If i use e.Graphics.DrawString("WWW", RichTextBox1.Font, Brushes.Green, 150, 150) it will print in a color but i want to print in 3 different colors.
1. Is there either a program or a way of using vb.net where I can load an image and get a reading of every hexadecimal value for every pixel location in the image? Quick example, sometimes, I'll load an image into Microsoft paint and I try to determine which colors are being used in certain locations of the image but all I can do is guess.
2. If it is possible (especially using vb.net), is there a way to build an image by manually coding hexadecimal values for every pixel location, then, saving the image? The thought here is that I can build my graphic and then try different color schemes until I'm happy with its presentation.
I'd like to check for all colors in an image. I've already came up with this:
Code: Dim lst As New List(Of Color) Dim img As Bitmap = System.Drawing.Bitmap.FromFile("C:image.jpg") For x = 0 To img.Width - 1
[code]....
Unfortunately this needs to sweep through all the pixels, and it's EXTREMELY slow... method to get all colors in an image without sweeping through all pixels?
Is there an easy way to display the rgb code of system colors in VB2008?
That is, I am looking for some code that will retrieve the names of the colors that are used in the system colors and display their rgb codes (and maybe show a sample), so I could display, for example, what the rgb code for "control" is.
Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?
I'm making a custom class that mocks the System.Drawing.Rectangle class because the Rectangle class doesn't have a name property. I need a name property because I am adding all of my rectangles to a collection and I need a little more info stored than just their locale and size. So I changed the _onPaint event but nothing is working out when I run the program?
Public Class Rectanglar : Inherits UserControl Public BackgroundColor As Color = Color.Blue Public Sub New(ByVal name As String, ByVal XY As Point, ByVal Widthy As Integer, ByVal Heighty As Integer)
I'm trying to make a code editor using the class SyntaxRTB which colors the keywords only,I tried to modify it so that it colors comments as well by adding the following block of code to the sub ColorLineNumber() but the problem is you can't write comments on the same line that has code on it and I don't know how to do it?
Dim Instance As Integer Dim CLine As String = Me.Lines(LineIndex).ToLower Instance = InStr(CLine, "'")
I am working in VB.Net 2.0 windows forms. A color palette occurs on click of backcolor of any control. I want to add a new tab in this palette. In the new tab, I want to add the new colors as per the requirement.
I am programming a VB windows form using visual studio 2008. In my properties window, i use to have color palette on every color function for example under BackColor, when i click on the component, all i get are text of the colors, without a sample picture[code]...
Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles.So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed to manage drawing/graphics etc in a class, and the results to be displayed in my form?
This will sound an unusual question but I'm looking to find a way to reduce the number of colours of an image in a PictureBox from 1,000's to 15 and then apply a custom palette of 15 colours using a closest fit algorithm...
My graphics are never larger that 64x64 pixels generally, so the processing power / overhead needed to perform this operation is relatively small!
The inital algorithm I wrote is very slow and requires me to loop every pixel in the image and loop my palette doing a comparison to find a best fit colour.
Finding a decent method to do an initial colour reduction would be great!
I wondered if there were any inbuilt VB commands for PictureBox, etc that could be used to aid me in doing this...
Any code for creating the pallet for a Gray scale image, to display it on a picture box? I have written the code for creating for palette for a RGB image which is as follows:
Marshal.Copy(Image_bufffer, 0, _pImg, 1024 * 1024) myBMP = New Bitmap(1024, 1024, 1024, System.Drawing.Imaging.PixelFormat.Format8bppIndexed, _pImg) pal = myBMP.Palette For i As Integer = 0 To pal.Entries.Length - 1 pal.Entries(i) = Color.FromArgb(255, i, i, i) Next myBMP.Palette = pal Picturebox1.Image = myBMP 'Show the image
But the image displayed looks dull(less brightness) than the same image viewed from ImageJ. So instead of creating pallet from color.Argb, is there any way to create palette for a gray scale image?
I'm trying to make a .dll that contains a lot of basic functionality that a program can use. Currently i am trying to use interfaces to make a lot of this functionallity independend of the program using it but i hit a snag. The Basic idea is that a programmer will create his own object using the interface discribed in my .DLL file. Then implements those functions as he likes. He can then instanciate a controller (found in the same DLL) and sends his custom object implementing the interface to that Controller. The controller can then be started and will take over all the work. I do not know what type of object is send to the controller and idealy i want to program it in such a fashion that i shouldn't care as long as the object send implements that interface.In code I am trying to achieve the following: (quite simplyfied)
.Dll: Code: Public Interface MyInterface '<----Decleration of the interfaceFunction GetData() As Integer Function SetData(Data As Integer) end interface
[code]....
this propperly. I know that the second i set the interface adaptor in the Controller VS comes nagging that it can not be converted to a "MyInterface" Class. Obviously i am doing something wrong. I can change the datatype that the controller expects to the "MyController" type but that would completely ruin the whole idea of flexibillity. I am hoping someone sees what i am trying to do and can point out where i made the thinking error.
We have a GIS application that has some performance issues. It creates and sends an image to a web browser. We start with a Bing Maps imager, add complex polygons (complete with transparent fill), save the finished image as a PNG, and send it to the browser.
The idea has come up that we could possibly install a graphics card and use DirectX or OpenGL to improve performance. I believe this would be the case even though we ultimately generate an image instead of sending the data the the screen. I believe our processes could still make use of the API and the hardware acceleration it provides. Our process is not unlike what CGI film makers do to render individuals frames of a film, though we simply render a single image and send it, as opposed to the hundreds of thousands of images needed for a single CGI film.
So my question is: would a powerful graphics card and use of DirectDraw or OpenGL provide us a worthwhile performance boost? It can take us 20-30 seconds to render a more complex map. Which is a long time to wait on a web page...
Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
ok, i know the code is a little rough, but it should be good to give you an idea of what im trying to do, if not i will still explain.simply draw 2 lines one from left to right, another from top to bottom, intersecting through the tip of the mouse.ok, theres no problem there the lines draw perfectally the way i want them.... BUT! now heres the issue im having.i cant get rid the previous lines.i did a bit of good old "Google'ing" and ran across a few links that all pointed me to the ReDrawWindow API, so i tried (as you can see in the above code) but i just cant seem to get it worked out.
So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.
When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.