C# - How To Correctly Implement A Custom Timer In .Net

Sep 8, 2011

I have a requirement for a timer that has the following behaviour:

Millisecond accuracy I want the tick event handler to only be called once the current tick handler has completed (much like the winforms timer)I want exceptions on the main UI thread not to be swallowed up by the thread timer so this requires Invoke/Send instead of BeginInvoke/PostI've played around with CreateTimerQueueTimer and had some success but at the same time had problems with code reentrance and/or locks when deleting the timer.

I decided to create my own timer so that I could get a better idea of what is going on under the hood so that I can fix the locking and reentrance problems. My code seems to work fine leading me to believe that I may as well use it. Does it look sound? I've put in a check if the timer is deleted to make sure that the deletion is complete before the timer can be created again. Does that look ok?

Note: I should say that I call timeBeginPeriod(1) and timeEndPeriod(1) inorder to achieve the millisecond accuracy.(The following code is converted from vb.net to c#, so apologies for any missed mess-ups}

ETA: I've found a problem with it. If the timer is running at an interval of 1 millisecond, and I call, say, Change(300), it locks up @ while (this.DeleteRequest). This must be because the TimerLoop is in the this.CallbackDelegate.Invoke(null) call.

[Code]...

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