Forms :: Picturebox's Graphics - Building A Bar Chart ?
Jan 8, 2011
I'm having troubles while building a bar chart with graphics. What happens is that I create the bar chart correctly and it looks perfect, but when I click outside the picturebox or just change the window, the bar chart disappear completely, leaving the picturebox empty.
I would like to build a line chart which can redraw or change during a period of time with dynamic data. So that the x, y axis will change if out of range. The graph may be somehow similar to Matlab. I am using vs2005.
I am creating a bar-chart at runtime using the code below. I would like to print the result of the chart on a A4 paper (Landscape). And add header and footer to it. Do i need to save it as a graphic first?How can i print this?
Private Sub PictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint Dim canvas As Graphics = e.Graphics Dim heighestamount As Integer
I have a chart in Excel that I'd like to use a subtitle on. There is no SubTitle Property on the chart object, so I looked in the Excel User interface and found that you can only create a sub-title by using a text box. The text box looks like its associated with the chart, not the worksheet, so how would I access that text box from code?
I'm drawing a chart in a pictruebox with a sub called Techart. After that I'm trying to turn the drawing into a bitmap, so that it will be persistant and also so that I'll be able to save it. This is what I've got from searching the forum:
I have a picturebox on my form and I have added a references picture file into my project.
I need to code the Onpaint event handler for the picturebox so that it causes the picture (that i have added) to be drawn but using the picturebox Graphics object.[code]...
I am developing an application that takes user input into text boxes or list boxes or check boxes. I have 4 forms with questions of different categories. I want to form a paragraph string with some literal string text and add in the text from text boxes, selected item from list boxes and, either, add literal text string or add nothing to the string based on check box condition.dim strScopeParagraph as string
I need to display various shapes in a picture box, and am trying to do so via a combobox that the user can select from. My problem is clearing a previous selection when a new selection is made.
Code to date is: Public Class frmGraphics1 Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load 'Populate cboShape with shapes cboShape.Items.Add("Select a shape") [Code] .....
I have a program where I use a picture box (pAudiogram) to display a template. Then I use Graphics (myLine) to plot things on this picture box. Some example code is below:
Dim myBluePen As New Pen(Color.Blue) : myBluePen.Width = 2 Dim myRedPen As New Pen(Color.Red) : myRedPen.Width = 2 Dim myLine As Graphics = pAudiogram.CreateGraphics
What actually is required to consider something installed on a machine. What happens in the background? I know VB offers an installer but Im trying to build my own from scratch. What do I need to do to accomplish this?
I'm building a form with just a combo box in it that contains a list of other forms that I made. I want to program the combo box so that if a user opens it and clicks on "Web Browser", that form with the combo box will close and the web browser that I made will open. Another example is that if a user selects "Media Player" from that combo box, the form with the combo box will close and the media player that I made will open. How would I program the combo box to do this?
With a 1-many relation. Ok, I have constructed the schema, and now I want to make the appropriate forms in which a user would scroll for a customer and then by pressing a button, a new form would appear showing all the orders that he has made.
I am interested in the way of building two forms that would have a one to many relation. That is basically what I would like to know. Also, Do you have any good book to suggest in order to create a real world app, in VB2008, Emphasizing in data-binding and connecting controls with underlying DB, one to many forms, searching etc.
I have 1 image in picturebox. Now I draw some rectangles. I'm trying clear the image (only rectangles and left the image) without success.
Private Sub btnImageSelection_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnImageSelection.Click Dim intImages As Integer = 0 Dim intImagesLine As Integer = 0 Dim intImagesColune As Integer = 0 picImage.Image = PictureBox1.Image [Code] .....
The cycles for is for show the rectangules and works fine. but i.Clear(Color.Blue) The image is clear but the rectangles are showed and then unshowed.
I've problem with clearing all the drawings I've created in my PictureBox. In fact I've created animation which stops after certain time and remains on the screen. The animation is created/painted with collection of about 25 TextBoxes - input of a user. Now I've added a button which clears all that info in TextBoxes and also should clear PictureBox -ictureBox.Refresh(). The problem is when I add new info in 25 TextBoxes nothing appears in PictureBox and I can't start an animation. Wondering why...
i am making a program with graphics and im using a picturebox for a button. The image inside picturebox is transparent .gif. The problem is that i don't know how to make picturebox transparent. I searched the internet but all exaples didn't work. Does someone know how to fix this problem?
here is my problem i am making a blockbusters game and have come across a problem where 2 picture boxes overlap each other which i dont want so i need to make a picture box or a button into a hexagon shape so they wont overlap
I managed to combine two .png images into one, and then display the result in a pictureBox image.However, the pictureBox seems to scale up my image! Makes it bigger!The pictureBox size is 96x128. The two images I have combined are 96x128. The pictureBox's SizeMode is set to "Normal"I have noticed that even though the pictureBox's image seems to be zoomed, it is cut to keep the 96x128 rect. But I don't want it to be zoomed...
I am trying to use DrawString to write text as an image and then rotate it 90 degrees. It works fine with both a bitmap or directly on a PictureBox, but the big difference is in the quality. The PictureBox text drawn has great quality and looks nice. When I draw it on an image it looks horrible and blocky. I've made a few changes to try and get it to look nicer, but it doesn't look nearly as nice as it should.
Sample code:Use a Windows Forms project and place 2 picture boxes on it and a button and run it with the following code to see what I mean:Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
I've been searching for days. I can't find anything that I think is going to work. I've probably read the answer and skipped it because I don't get it. I'm new. I've researched multithreading, sub routines and webbrowser. The webbrowser thing doesn't seem professional to me.
All I want is the animation to be smooth when it's displayed and to have it integrated into the app so it's not called from the local drive.The animated gif is in PictureBox3. Please point me in the right direction. I really don't want to use a static image.
i'm working on Virtual K770i project - there is a picture of mobile, now i want to create clickable areas on "keypad" of mobile....I'm got idea about transparent label or something but transparency dont work on any object but Form1 - so how to make transparent clickable areas on picture box (see a picture)
I am currently creating an app and i want to be able to get the colour of a pixel, but in a picturebox.Example: I click anywhere in the picturebox and it will give me the color of the pixel I clicked.
I recently wrote an inherited picturebox control. From within the control inside methodI I call Me.Invalidate to fire the control onpaint event. But onPaint does not fire.
I'm making my first 2D game, and I've created an object inherited from a picturebox, to use as a little man. I've tried to make it move using a timer, but I'm not satisfied with the result. Sometimes the speed seems to change for no reason.
How do I rotate a bitmap image that has been placed in a picturebox? I need to make it appear upside down or rotated according to user input. I can't find anything in the properties to do this