I draw some graphics on a picture box. However, I want to change the width and height of the picture box so that the drawn graphics fit exactly in the picture box (during run time, where graphics may change). How can I do this, or how can I get the region of the drawn graphics so that I can change the width and the height of the picture box manually.
I'm creating a custom form that is composed of a inner stroke, outer stroke, and rounded rectangular background. When the form is initially drawn its drawn fine without errors but once i re size it, the old form is still drawn and the new form is drawn below it but once i minimize the form and restore it, it goes back to normal (only the new form is being drawn).
I have a program where I use a picture box (pAudiogram) to display a template. Then I use Graphics (myLine) to plot things on this picture box. Some example code is below:
Dim myBluePen As New Pen(Color.Blue) : myBluePen.Width = 2 Dim myRedPen As New Pen(Color.Red) : myRedPen.Width = 2 Dim myLine As Graphics = pAudiogram.CreateGraphics
how do I draw over existing graphics drawn on the control. This is what I'm using to draw the objects:
'Private paintRect As Rectangle Private Sub Panel2_MouseDown(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Panel2.MouseDown paintRect.Location = e.Location End Sub
I'm making a plotting program. The panel (vs picturebox) is necessary because the data doesn't all fit into one screen so scrollbars are needed. I'm using graphics to draw the background layer and buttons for the data points.
When I scroll, the background is redrawn incorrectly since the top left corner of the panel is no longer the top left data point. Ideally, I'd like to prevent the background layer from redrawing entirely (after the initial draw). Alternatively, how do I take in consideration the new position of the scrolled panel in drawing the shapes & lines in the background layer?
Currently I'm working on a retro-pong game using graphics. The problem is, my code keeps drawing new ellipses every time, and doesn't discard the old ones.
Current Private Sub timeEngine_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles tmeEngine.Tick
I have an application that has a list of point and I can choose a tool and draw one image to different locations then remove them if I wish, and when I finish editing those images, I can then pick another tool . The images are supposed to go away that were drawn by e.graphics but they only do when I click in the picturebox. How can I hide the images or delete them from graphics when I choose another imageHere's the paint event alone
vb Private Sub MapGrid_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MapGrid.Paint
Is there anyone who can tell me the code for the below? Receive a lower bound and an upper bound of a range. Also receive a number of random numbers to generate. You must validate
1) the numbers are integers 2) the lower bound is less than or equal to the upper bound 3) the number to generate is positive (i.e., > 0).
Generate this many numbers in the specified range and keep track of how many of each are generated in an array of counters. Once all the numbers have been generated, display in a List Box the number, the raw count data, and the percentage of how many times the number was generated displayed with two decimal places of precision.
I have a DataGridView that is bound to a DataSet I created from a database table named Contacts. The Contacts table contains a field called StatusId. StatusId is a foreign key to a table called Status. The Status table contains StatusId and StatusName.
We have a GIS application that has some performance issues. It creates and sends an image to a web browser. We start with a Bing Maps imager, add complex polygons (complete with transparent fill), save the finished image as a PNG, and send it to the browser.
The idea has come up that we could possibly install a graphics card and use DirectX or OpenGL to improve performance. I believe this would be the case even though we ultimately generate an image instead of sending the data the the screen. I believe our processes could still make use of the API and the hardware acceleration it provides. Our process is not unlike what CGI film makers do to render individuals frames of a film, though we simply render a single image and send it, as opposed to the hundreds of thousands of images needed for a single CGI film.
So my question is: would a powerful graphics card and use of DirectDraw or OpenGL provide us a worthwhile performance boost? It can take us 20-30 seconds to render a more complex map. Which is a long time to wait on a web page...
Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.
I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.
drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.
Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?
There is something strange going on with my datagridview.
I've a data adapter that fills the underlying data table from a database. Then I assign this datatable as datasource to the datagridview Then I add a row to the datagridview and immediately I need to update the table in my database (as soon as user leaves the newly created row).
At this moment I have more rows (+2, not +1) in my datagridview than in the underlying datatable (the new row doesn't exists yet in it so the data adapter .Update method doesn't write anything to the database).
When DataGridView's .RowLeave event fires the undelying datatable is not yet updated. I've a question - is this behavior normal?
ok, i know the code is a little rough, but it should be good to give you an idea of what im trying to do, if not i will still explain.simply draw 2 lines one from left to right, another from top to bottom, intersecting through the tip of the mouse.ok, theres no problem there the lines draw perfectally the way i want them.... BUT! now heres the issue im having.i cant get rid the previous lines.i did a bit of good old "Google'ing" and ran across a few links that all pointed me to the ReDrawWindow API, so i tried (as you can see in the above code) but i just cant seem to get it worked out.
So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.
When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.
We are binding most of our text boxes and dropdown boxes to a BINDING NAVIGATOR (with a DATA SOURCE of a DATA TABLE).When the BN is clicked through the text boxes all change immediately.We need to use some non-bound controls as well.First one is 4 radio buttons that when clicked will change a single value in a DATA TABLE.What would be the best method to do this? Should I track when the CURRENTCHANGED event occurs on the BINDING NAVIGATOR.I'm thinking that I could trick this by BINDING the SINGLE FIELD to a HIDDEN TEXTBOX and when that textbox CHANGED event occurs mess with the radio buttons and visa-versa.
I have this code for drawing a path. Dim map As New Bitmap(l1.Size.Width, l1.Size.Height, l1.CreateGraphics) Dim nextPoint As Point Using g As Drawing.Graphics = Graphics.FromImage(map) Dim dPath As New Drawing2D.GraphicsPath For i As Integer = 0 To path.Count - 1 [Code] .....
l1 is a Label. When I call this it draws the path fine, but when I call it again it draws another path but doesn't get rid of the first path. Basically, I only want one path on the Label at a time.
When I populate a combobox with items that have a line and text drawn in the DrawItem event, only the line image for the first item in the list appears in the drop down portion of the combobox. The other items (index>0) shown in the drop down portion of the combobox do not contain an image of the line, yet each item in the list does contain the designated text. The correct line image does appear when the user selects an item and the drop down portion of the combobox is not visible. How can I get the line image to appear in every item of the combobox when the drop down list is activated?
Public Class Form1 Friend WithEvents ComboBox1 As ComboBox Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Me.ComboBox1 = New ComboBox With Me.ComboBox1 [Code] .....
I dont no if this if possible but im trying to set a tooltip on a ellipse that is drawn at run time on the system. I am able to attach the tooltip to a texbox etc but cannot attach it to the graphic.
I am drawing lines on a picturebox - not in the paint event. I realise that if I resize the PictureBox the lines won't be redrawn - but the PictureBox is fixed. If I display a MessageBox at the end of my draws the lines do not remain on the screen. This was OK with VB 6.0. Hoe can I stop them being erased?