C# - Enable Me To Render Rotated Text With The TextRenderer.DrawText Method?

Oct 6, 2010

I'm using some code to enable me to render rotated text with the TextRenderer.DrawText method. (By default, DrawText can only copy a straight forward x and y transform from a graphics object).

The code (C#) is from: connect.microsoft.com. See below for a VB conversion.The code takes a graphics object, creates a device context and copies the transform matrix from the graphics object. It works, but I'd like, also, to set the TextRenderingHint, so I tried:

<DllImport("gdiplus.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)> _
Public Shared Function GdipSetTextRenderingHint(ByVal graphics As HandleRef, ByVal textRenderingHint As System.Drawing.Text.TextRenderingHint) As Integer End Function And then after the SetClip statement, I place: GdipSetTextRenderingHint(hDC, someHint) This gives me a memory access violation error, so I think I should be using something other than hDC as the argument.

I can get it to work by creating the device context from the original graphics object, and then creating another graphics object from the device context. I then set the hint on the new graphics object. This seems a bit convoluted so I was wondering if it was possible through interop.

[Code]...

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basically i am doing something like:

vb

TextRenderer.DrawText(g, mc_Text, MyBase.Font, New Rectangle(Padding.Left, Padding.Top, MyBase.Width), MyBase.ForeColor, TextFormatFlags.WordBreak)

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[Code]...

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[Code]...

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Private Sub Form1_Paint(ByVal sender As Object, ByVal e As _ System.Windows.Forms.PaintEventArgs) Handles Me.Paint Dim poMatrix As System.Drawing.Drawing2D.Matrix Dim poState As System.Drawing.Drawing2D.GraphicsState Dim pfAngle As Single Dim piX As Integer 'x/y position to print Dim piY As Integer Dim poG As Graphics piX = 200

[code]....

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[Code]...

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wpCubed:
abcpdf:

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Public Shared DISCUS(9) As NotifyIcon
Private Sub BackgroundProcess2_DoWork() Handles BackgroundProcess2.DoWork
Try
For counter As Integer = 0 To My.Computer.FileSystem.Drives.Count - 1
Dim FontColor As Color
[Code] .....

Now for some reason, after a few minutes of the application being active, I get a JIT pop-up that doesn't render any text or buttons. Clicking on it causes the JIT debugger to crash, and I get the Windows "{App} has stopped responding." with error code CLR20R3. I'm not sure what this is all about, but I can provide any other details if needed. I've got everything nested in Try/Catch statements, all with code to write to a crash log but nothing gets written and I still get that error message.

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In a 45x80 grid of text, this gets a framerate of about 12 in Silverlight, which is sluggish. Oddly enough, it's even slower in WPF... I can only speculate that this has something to do with my dev machine's lousy video card. Maybe it's trying to hardware accelerate and actually slowing down because of it?

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why Graphics.MeasureString is so different to TextRenderer.MeasureText?

vb

Dim SizeG = e.Graphics.MeasureString(New String("i"c, 100), New Font("Microsoft Sans Serif", 8.25, FontStyle.Regular))[code]...

I realize that one returns SizeF and the other Size... but the results are over 50px different in the width ?

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[URL]

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Here is my code :

Quote:

HTML Code:
Dim theta As Single
Private Cntr_X_blu_Mirror As Single = 5

[Code].....

I hope the code is good. The problem I encountered is that the line becomes smaller and smaller as I rotate it. and that's bad! Sometimes it even grows longer [I think when I rotate it in the oposite direction!]

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Curiously enough, if I change the image to non-transparent (a .bmp instead of a .gif, for example), I don't have the problem. Of course, I also can't see the background {:<(

Code snippet:
Dim myGraphic As Graphics
Dim m As Image
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[Code]....

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btnAddItems.Enabled = False
If tb1.Text.Length > 0 Then
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End If
End Sub

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I have 7 textbox's.

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textbox1
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[code]....

I need to do

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