Graphics.MeasureString Is Different To TextRenderer.MeasureText?

Oct 10, 2011

why Graphics.MeasureString is so different to TextRenderer.MeasureText?

vb

Dim SizeG = e.Graphics.MeasureString(New String("i"c, 100), New Font("Microsoft Sans Serif", 8.25, FontStyle.Regular))[code]...

I realize that one returns SizeF and the other Size... but the results are over 50px different in the width ?

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.net - TextRenderer.MeasureText Return Width=0 For Character "&"

Sep 15, 2011

I try to create my own OpenGL font system, and I need to get the size of each character I want to include in a Sprite texture. All works well and accurately, except for the character "&" (ascii 38). Even if I change the font, this character always return zero for the width. Height is good.

The strangest thing is that, if I try to measure the concatenation of "&&" (Chr(38) & Chr(38)), the result seems good ! I haven't check to see if the same code point in another range of the same font product the same error, so I don't know if the workaround "if char is "38" test the size on "38+38" will always work.

EDIT: I completely forgotten to say I'm under VB.Net (but can understand C#) and I use OpenGL with OpenTK for the binding. TextRenderer is a class of GDi+. I use this to create my font texture. This is really not an OpenGL issue.

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.net - TextRenderer.MeasureText Return Width=0 For Character "&"?

Sep 28, 2009

All is in the title. I try to create my own OpenGL font system, and I need to get the size of each character I want to include in a Sprite texture.All works well and accurately,except for the character "&" (ascii 38). Even if I change the font, this character always return zero for the width. Height is good.

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Graphics.MeasureString Value Less Than Expected?

Jun 16, 2009

(The Lines array is actually just the count of Paragraphs in the text, why they call it lines I don't know. )In order to do this, with word wrap, I need to know when I reach the end of a line. So in the Key_Down event I use some code to calculate the length of the current string and compare it to the width of the container. It turns out that the string is too short.

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Get "textrenderer" To Put Text On A Graphics Object?

Aug 10, 2009

I cannot work out why the textrenderer method will not work?I have refined it down to the bare basics in the following example. Paste this code into a form (form3) that has a picturebox control (picturebox1).There is a blue swiggly line beneath the textrenderer "keyword", and a mouse hover message says "Name 'Textrenderer' is not declared"? I know that there are other methods, but I want to solve this textrenderer mystery.

[Code]...

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MeasureString Don't Calculate Space

Jun 9, 2012

I used "lCursor = g.MeasureString(vInputText.Substring(0, iCursor), Font).Width" to get the length of the string so that I find out how much to offset the cursor. But I faced 2 problems: 1st, The cursor is slightly away from the character. and it sometimes divide the next character. so I added "-4" at the end of the code to decrease this extra space. And added special case with if statement in case iCursor is 0 then the offset is 0. 2nd, Space is not taken into count until I type another letter after the space.

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C# - Is There A Measurestring Equivalent In Silverlight Xaml

Mar 30, 2010

What I am trying to accomplish: Create a dynamic bubble that expands on height and width depending on the amount of text in the bubble. What I researched so far: In a SO article they described utilizing the measurestring function to figure out the exact width or height so dynamic changes in the .cs to the width and height can be accomplished.

[Code]...

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TextRenderer.DrawText Rectangle Area Offset For BorderStyles

Dec 5, 2010

Drawing text on a picbox I notice if the picbox has a border style set then the TextRenderer.DrawText rectangle area needs to be adjusted slightly otherwise text may be drawn very near the picbox borders and the text doesn't look as clean, but I'm not sure what those offsets should be, I hard coded them in, see code under "' area to draw". btw, the code draws the first word of text in bold and then the other words as regular. 'One button, One picture box needed.

[Code]...

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VS 2008 TextRenderer.DrawText In PrintDocument PrintPage Event

Dec 7, 2010

I want to use the added functionality (for word wrap etc) of the TextRenderer.DrawText method.... but this does not seem to work correctly on the Graphics object in the PrintPage event in the PrintDocument Object and does not take into consideration any transformations that have been applied. Does anyone have a replacement way or workaround for this?

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C# - Enable Me To Render Rotated Text With The TextRenderer.DrawText Method?

Oct 6, 2010

I'm using some code to enable me to render rotated text with the TextRenderer.DrawText method. (By default, DrawText can only copy a straight forward x and y transform from a graphics object).

The code (C#) is from: connect.microsoft.com. See below for a VB conversion.The code takes a graphics object, creates a device context and copies the transform matrix from the graphics object. It works, but I'd like, also, to set the TextRenderingHint, so I tried:

<DllImport("gdiplus.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)> _
Public Shared Function GdipSetTextRenderingHint(ByVal graphics As HandleRef, ByVal textRenderingHint As System.Drawing.Text.TextRenderingHint) As Integer End Function And then after the SetClip statement, I place: GdipSetTextRenderingHint(hDC, someHint) This gives me a memory access violation error, so I think I should be using something other than hDC as the argument.

I can get it to work by creating the device context from the original graphics object, and then creating another graphics object from the device context. I then set the hint on the new graphics object. This seems a bit convoluted so I was wondering if it was possible through interop.

[Code]...

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Get The Lines Of Text In An Array Where TextRenderer.DrawText Will Line Break?

Apr 27, 2010

basically i am doing something like:

vb

TextRenderer.DrawText(g, mc_Text, MyBase.Font, New Rectangle(Padding.Left, Padding.Top, MyBase.Width), MyBase.ForeColor, TextFormatFlags.WordBreak)

And want to get an array of lines where the text breaks with since TextFormatFlags.WordBreak has been set

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TextRenderer.DrawText To Bitmap With ClearType And Color.Transparent Background?

Sep 28, 2008

The following code does not appear to draw text properly to the bitmap. The text is rendered bold and anything but "clear". Can someone please help? I've searched all over the web for a solution and have not been able to locate one.The Code:

[Code]...

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Rendering Graphics Efficiently - DirectX - Graphics Card And Use Of DirectDraw Or OpenGL

Sep 23, 2011

We have a GIS application that has some performance issues. It creates and sends an image to a web browser. We start with a Bing Maps imager, add complex polygons (complete with transparent fill), save the finished image as a PNG, and send it to the browser.

The idea has come up that we could possibly install a graphics card and use DirectX or OpenGL to improve performance. I believe this would be the case even though we ultimately generate an image instead of sending the data the the screen. I believe our processes could still make use of the API and the hardware acceleration it provides. Our process is not unlike what CGI film makers do to render individuals frames of a film, though we simply render a single image and send it, as opposed to the hundreds of thousands of images needed for a single CGI film.

So my question is: would a powerful graphics card and use of DirectDraw or OpenGL provide us a worthwhile performance boost? It can take us 20-30 seconds to render a more complex map. Which is a long time to wait on a web page...

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Interface And Graphics :: E.Graphics.Drawstring Length Overflow Page?

Nov 19, 2010

Im working on a project that needs to print a report of one client.Everything went smooth untill i came across my multiline input text data.When i display it in the PrintPagePreview the text go's outside my page. Even when im printing it only the halve of my text is displayed. I googled and looked everywhere but i can't get a clear fix for it.

[Code]...

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Interface And Graphics :: Passing Bitmaps & Graphics To Subroutines As Arguments

Jan 22, 2011

I used to program with Visual Basic 6, so I have alot of old programs that I'm updating, plus I'm learning the new VB2008 methods. I'm writing a program that replaces the old "BitBlit" function which is no longer supported by Visual Basic 2008. It involves three picture boxes, one holds the sprite bitmap, a second holds the mask (silhouette) of the sprite bitmap, and a third has a background image.

[Code]...

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Interface And Graphics :: System.Drawing.Graphics.DrawString On Other Window?

Aug 14, 2009

drawing text on a window which is not the current form's window.I remember doing this in Win32 api with getwindowdc(handle) to obtain a DC for the Window, then textout() on the DC.

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Interface And Graphics :: Creating A Class Holding Some Graphics?

Jan 12, 2011

Ok, I want to create a class that will handle a special rectangle graphic.In my form, I want to have two of these special rectangles. So, basically, I need two instances of that class in my form, right?I manage to initialize two, alright. But, how exactly am I supposed tomanage drawing/graphics etc in a class, and the results to be displayed in my form?

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Interface And Graphics :: Error - Graphics Paths For Designing

Oct 29, 2008

Using graphics paths for designing...but am getting an error when trying to add a shape to : _shapelist.add(createshape())

It says : Value of type 'system.drawing.drawing2d.graphicspath' cannot be converted to '1-dimensional array of system.drawing.drawing2d.graphicspath'

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Graphics & RedrawWindow API, Clearing Graphics On The Desktop?

Sep 27, 2010

[code]...

ok, i know the code is a little rough, but it should be good to give you an idea of what im trying to do, if not i will still explain.simply draw 2 lines one from left to right, another from top to bottom, intersecting through the tip of the mouse.ok, theres no problem there the lines draw perfectally the way i want them.... BUT! now heres the issue im having.i cant get rid the previous lines.i did a bit of good old "Google'ing" and ran across a few links that all pointed me to the ReDrawWindow API, so i tried (as you can see in the above code) but i just cant seem to get it worked out.

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Interface And Graphics :: Draw On Tabpage's Graphics?

Jan 19, 2011

So I decided to make my famous tile selector project, but instead of drawing in a form's graphics, do it inside a tabpage.Well, I managed to get it working, but it seems to... flicker.Normally, setting the form's DoubleBuffered property to True would help a lot there, but apparently, the tabpage has no such property.

When I invalidate the tabpage, I draw two images and fill one rectangle.Following past advice, those two images were created before, just once, and are stored in a variable so I don't create them every time I invalidate the tabpage.

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Interface And Graphics :: Save Graphics As Png With Transparency?

Aug 1, 2010

Ok I have this: This makes a sub called 'graphicspaint' then writes "demo version" to a picturebox1

Code:
Imports System.Drawing
Imports System.Windows.Forms

[code]......

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Interface And Graphics :: [VB2010] - Some Graphics Effects?

Dec 5, 2011

i whant do my own shadow effect. i can do the shandow. but how can i plus 2 bitmap images(1 above the other)?

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"Dim Temp As Graphics = E.graphics/

Oct 20, 2011

My application is all centered around one form with lots of graphics drawings on it.All these drawings take place from within a paint event handler. However, the amount of code within that sub is becomming unwieldy.I have been trying to move sonme of it to another class and use the "dim temp as Graphics = e.graphics" construction to continue to draw graphics. However, I get all kind of argument exception runtime arreors when doing so (and I do not get these with the same graphics operations directly from the original paint event handler. I have also tried to pass on the original e argument, but with the same result.Is my conclusion that there is no solution to this so to continue with the unwieldy amount of code,correct, or am I mistaken somewhere. the "dim temp as graphics = e graphics" is recommended.

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Interface And Graphics :: Keep Graphics Over Image

Oct 28, 2011

I load my picturebox with a jpeg. If I put my DrawObjects() sub into picturebox paint event.When ever a picturebox.refresh or picturebox.visible = true (vb.net seems to draw my DrawObjects() first, then load the jpeg Image over my drawing - erasing drawing) Is there a way to get the picturebox to redraw the jpg image first then draw on it, in picturebox paint event?

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Use The Graphics Accelerator To Process Graphics?

Aug 21, 2008

In a Previous Thread, I asked some questions about how to create graphics. Everything was OK, until I realized that the graphics are really slow. While I was trying to find out what the problem was, I realized that the processor load was about 50% and my graphics card was not used at all. So doesn't Visual Basic use the Graphics Accelerator to process graphics? What I made is not a real program. It's like an experiment (I tried to make an image flip). Here is the Code:

[Code]...

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VB 2010 Move The Game Peaces (graphics) Over Another Graphics Which Is The Game Board

Apr 7, 2011

I am trying to do a game application similar to chess, where i need to move the game peaces(graphics) over another graphics which is the game board. using the mouse. How can I do multiple layers of graphics and control their movement(without using direct x, i know nothing about it)? Note: I have visual basic 2010 express, windows xp home

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Dim G As Graphics = E.Graphics - Is That A 'Reference'?

May 4, 2012

I am trying to work out whether when I create a variable of type Graphics and assign it (is assign the correct word?) to the Graphics part of a PaintEventArgs instance I also need to Dispose of it, since I *think*Dim g As Graphics = e.Graphics is areference that that part of PaintEventArgs not a new instance of a Grpahics object, but I'm not sure.

Class A
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)

[code].....

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Animated Graphics Using GDI+?

Jun 6, 2012

First part of a huge block will contain some text. That block is not always visible. it will be visible when the user is inputing a control. It is drawn in a bitmap image which will later be a part of the final image of the form.The second part consist of several small bitmap images most probably will contain a letter. These images will not change but there position will keep changing by time. These images will be free to move even beneath the huge block (If visible).I used a timer with 1 sec. interval to redraw form, but when the block is visible it keeps flickering because the timer clear the form and redraw the block.

I tried to use different container for the block like the PictureBox but when the small image goes beneath the block it just disappear.The block color code is "Color.FromArgb(100, Color.Black)" I tried lower Alpha components and that didn't make any difference.My explanation is that the background of the picturebox is not transparent. If I'm right how to make the picture box transparent?

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Dim MyGraphics As Graphics?

Mar 4, 2009

How Can I Draw an Image in a Picturebox (Specific Location X = 10, Y = 10) ?[code]...

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Draw Graphics More Than Once?

Aug 21, 2010

Running VB/Studio? 2010 on XP. I draw on full screen resolution of 1920 wide x 1080 hi.I have set FormBorderStyle to NONE & WindowState to Maximize which seems to be the only way to get rid of the task bar.but w or wout this setting, My graphics draws a full screen twice - mostly repeatably.When I have [code] parameters set to use 9/16th of screen horizontally, the pattern is drawn once the first time I run it and usually once if I hit F5 quickly enough after hitting Alt-F4. But if I wait long enough [a second or 2] after 'Ready' appears at teh lower left of the IDE screen, then it draws the pattern 3 times.for wider patterns, 10/16th, 11/16 up to 16/16, which is 1920 pixels wide, it usually draws the pattern once after I make this parameter change and twice from there on. The 'twice' is repeatable; it 'doing it once' the first time is not a sure thing.

There are more peculiaraities than this, but if we can find causes for what I"ve given you, it might get them all wout making it seem more complicated than it is.I don't think it's in my code; it works - it draws the right thing the right number of times w no compiler errors. But here is the guts of it:

Public Class Form1
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
e.Graphics.SmoothingMode = Drawing2D.SmoothingMode.HighQuality

[code]....

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