Yup,not PHP but it's the same for readability)As you may imagine I want to make a simple text based rpg game, but that's not an important fact.The buttons btn1 to btn3 are already created at the designer, and there are going to be other procedures which will assign values to their text property according to the game context (main menu, combat, shopping, training, etc.) you're at.Ok, so what I want to do with that procedure I pasted is to parse the text of ANY of those buttons when I click them, and according to its value select a case which will trigger another appropriate procedure (now there are only msgboxes as placeholders for testing only).My problem is that I dont know how to refer to the originating class of the handled event! I mean, let's say I click btn2. I'll want to immediately get the text property of that button only and use it as the value for the select case tree. I suppose I need to put something at that ?I wrote there, but I don't have any idea. The first time I was so naive to put me.text in there, and of course it returned the form name. Is there's something to do this thing...? I thought at first it would be a very simple task, but I'm going nuts searching for a solution so it's like if it was not possible, but I find hard to believe that, because this would be very useful, right? By the way, what I want to achieve is not needing to make a separate procedure for each button and to avoid as well the need to move any game option to another procedure if later on I want to rearrange the menus, because I expect the game to have more than three buttons actually.
Well this is a re-post now as nobody replied in the gaming section, and i believe this question could go as a normal VB question, therefore I'm asking in this category instead.I have decided to pick up on programming and want to make a text based RPG Game i will "upgrade" as my programming knowledge grows.I got some ideas that i think i should use, but i want you guys' opinions on it.I assume I'll use different classes for each monster, which will have properties.Should those monsters then be inside a list of all possible monsters, or would i have a monster class which i would use and generate the enemies when needed? And would i use the same approach on items and character stats?
Im learning Visual Basic 2010 on my programming class and we reached the part of file handling. Here i tried to make a simple program that can create a text file with the content of what i type on the textbox, basically i create the file if it doesn't exist, and if it already exists i append the content to it. Once the file is saved i can read it using the "Open" button. Unfortunataly, whenever i try to create the file, the compiler gives me an error saying that it cannot modify a closed file, although i've followed up the execution instruction by instruction and i can't find the error.
Imports System.IO Public Class Form1 Dim body As String
Im still a bit newb to coding in Vb but Im trying to figure out how to make a simple inventory system for my video game. I need it to do a few simple things and Ive never made a inventory system before so im a bit lost on how to approach it.
Functions Needed:
Player has 40 pb that act as the visual inventory or display the item in that slot.
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I set up my armor menu to allow drag an drop of the item but again not sure how to even get the inventory system created to finish the armor menu to allow the object to be dragged into its box and remove its self from the player inventory.I think I need to make a array for 39 or 40 in my adventurestorage class. That part Im pretty certain of but how do I set that part up? I have over 200 images that need to act as a item that can be dropped into the inventory.
I often think of classes and modules as "global" variables or variables you can use any where in your solution/project. can you make global timers? I basicly want to make a farming like game but the plants will grow based on a timer. So if the player closes that form the timer needs to still tick. So can I make global timers so the timer would not have to start over if the form is closed and reopened?
I am trying to make a turn-based board game that will be run on multiple computers. I am writing the game logic and design in VB. I searched for a little and could not find the information I was looking for. One question I have is, will I need a server if there will only be 2 players. Also, what language should I use to write the server side code.
I just finished making a Tetris game in VB.NET, and I wanted to add a high score system to the application. So, when a user completes their game, they have the option of submitting it as a high score, which will compare their score against the previous high scores, then place it accordingly. I was thinking of an XML approach of doing this, where the user's name, rank, score, level, and number of lines cleared will be stored in tags. Here is what I thought the XML might resemble:
[Code]...
So the program will have an array to store all the previous scores. It will read through the XML, and copy the the score data into this array. Then, when the time comes to submit a score, it will compare this score against those previous scores, and find the proper position for that score, and then save it into the array. At the end, it will then copy all the score data from this array to the XML, replacing the <Level>, <Lines>, and <User> tags in the process.I am however having trouble implementing this, as I have no experience with XML files and everything I've read has been very confusing.
Im having a hard time getting this to work. Im building a game in .net vb (text based) and where it says "if main.currentpowerget.text <= "7" then ...." when that textbox is between the numbers 1-9 it works but as soon as it hits the number 10 it stops working and shows the msgbox that says you ran out of power.
Private Sub robbank_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles robbank.Click If Main.currentlevel.Text >= "3" Then
[CODE]..............
Here is another code from the same game im making just another event that works just fine when the text box is above and below 10
Private Sub attackaboy_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles attackaboy.Click
I need to make a matching card game in VB 2010. i have generated my cards but now need to show the cards for 10 secs then change the cards to (AppPath & "Cards ed.png"). then when a user clicks on the card the card will flip over.*How would i set a timer to turn all my cards into*(AppPath & "Cards ed.png") after 10 secsbut still have the values from the array and when i click the cards they flip over (from red card to numbered card)
Code: Private Sub Place() Dim Counter As Integer = 1 For Row As Integer = 1 To Int_Grid_Size
i am currently trying to make an invaders-like game with visual basic 2010.I've managed to make one alien (picturebox16) dissapear when the coordinates of the arrow (picturebox1) kinda matches the coordinates of the 16th alien, however, the second alien(above it) doesnt dissapear(picturebox4)?
I'm trying to make a simple appbar on the right side of the screen. I have accomplished this many times before.. but I can't seem to get it working in Windows 7. The placement seems right, and as far as I can tell the messages seem to be in the right order. I have tried both Windows.Forms. Form BorderStyle.None as well as Windows.Forms.FormBorderStyle.FixedToolWindow. [code]
On the Form1.vb I've to combo boxes, 1 to display class names and 1 for levels. Also have some Labels to display i.e. the base_STR number. But after trying random stuff to get it linked and closed VB to restart again because it was messed up too much
I am using Vb 2010 I am trying to make a matching game. My problem is I have picture boxes 16 to be exact. I want each one to randomly go to a certain place I have already picked on the form. That means that I have 16 places already picked and I have made point variables for all 16. I can not seam to randomize the picture boxes to be placed in only those 16 locations.
I can't understand why this isn't working [code]I've created that text box. And I'm trying to use this event handler, to change the value of the public variable oName. But I'm getting an error saying that Text is not a member of HeroName.[code]
I've decided to make an new archiver based on existing dlls. Im aiming at a simple 7zip style archiver thats quadcore optimized and 8 core compatible (the 8 core part can wait cause amd's bulldozer aint out yet). I'd like to include [code]Where do I start? And where can I get the dll's? (multiupload.com links are nice).
im trying to make a game in visual basic in which your character can move around, jump, and kill things. I can get the picture box with the character to move and everything is fine. but i did run into one problem. when the character moves over a tree (or something) you can see the gray backround of the character as i made in paint. how do i make the backround of the picturebox transparent?
I am trying to make a game which basiclly lets you shoot ducks. i have a picture as a background (set as form image) i then have picturebox's with ducks flying flying around you shoot them the disapear etc.
My problem is the image. i have a picture of a duck and a blue square round it. and i would liketo make it transparant because birds dont fly with blue squares.
Below is an image to illistrate my problem
I have tried adding transparent background, transparant key etc
Trying to make a simple browser with some simple addon's. What Ive done is setup a menu(forum) for the user to enter their email providers web address and it will save it in a xml file. When they click on the email link, it should load the email xml iformation and place that info in the tb_html.text and navigate. I keep getting a null exception and im not sure what going on here. Here is the code:
Browsers: Private Sub btn_Email_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn_Email.Click 'Load Action Dim SavedEmailObj As Storage
I'm doing a project for school. I'm trying to make a game similar to the Impossible game. I need a square (picturebox) to jump but I want gravity to effect it.
I am creating a game which has a simple score system which I don't understand why it isn't working the way I want it to. When loading the game the User starts with 10 credits and for every time they run the game it costs 2 credits
This is my code for this below Dim intCredits As Integer = 10 Dim intGamesPlayed As Integer = 0 intGamesPlayed += 1 intCredits = intCredits - 2
It has no errors but it doesn't take away the credits each time the game is played besides the first time. So when I run the game it will go to 8 credits, and it will stay on 8 credits even if I run the game again.
how I can control the tool tip popup or make calls to the text that displays based on a integer value. I'm wanting it to display a text based on a interger value inside an if statment for a picture box. So if the ingteger = 1 then tooltip.text = "" else tooltip.text = "" but that is not the correct syntax.
I am making a little game for my friend in Visual Basic 2008. It uses 3 files (gamedataidname.txt, gamedataidlevel.txt, gamedataidgold.txt).
When the play button is clicked, I wrote some code to check if the file exists and display the content of the 3 files. This part works fine. But then I have a 'Else' statement to create the files.[code]...
I am creating a points system for a game, this is the code I have but it isn't working as I want it to. Dim intScore As Integer = 10 Dim intNumOfGames As Integer = 0 intNumOfGames += 1 intScore = intScore - 2 The user will start will a score of 10, but everytime they click the button the user should lose 2 points off the score. But my code above that doesn't happen, when the user clicks the button it only happens once leaving the user with 8 points throughout the game.